Sideboard


Maybeboard


My first original build after starting the game. Guttersnipes burn my opponent down, the pyros spit out chump blockers, and the cyclops provides a beefier blocker while giving me the power to absolutely slam my opponent's life whenever an opening appears. The phoenixes and the ogres provide some additional utility while still synergizing well with the core idea of pumping out as many spells as possible. Typically my opponent's side of the board is absolutely barren until he starts getting bulkier guys out on turn 4 or 5, and then he's usually sitting at or below 10ish hp.

What I'm mainly trying to figure out now is what to sideboard, as I need a way to deal with large threats if the game does drag on. I also haven't playtested against strong control or other aggressive decks yet, so its performance there is still a mystery.

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Significant reworks, most of the control's been sideboarded out in favor of more removal/burn. I'm currently debating between Purphoros, God of the Forge and Pyromancer's Gauntlet as a sort of end game finisher, I might just try removing the battle drivers so I can get two of each in.

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Date added 11 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 0 Rares

16 - 9 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 2.38
Tokens Elemental 1/1 R
Folders DGM Standard
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