This deck has done well for me in Standard the last 5 weeks. It is well balanced for most match ups and has many ways to hit win-con combos.
November 13, 2013 5:26 p.m.
ShadowDragon48 says... #3
This deck is awesome! Similar to a deck I've been working on using some of the Heroic cards from Theros. Would you mind discussing how you utilize the sideboard? For example, what comes in and is sided out for the various matchups?
November 16, 2013 10:35 a.m.
Any deck playing white and another color has a chance to be running auras like Assemble the Legion , or Detention Sphere , or Elspeth, Sun's Champion . I'm less likely to see creatures worth pacifying in that instance, so sub pacify with Glare of Heresy . All of these can be exiled by it and if they D-sphere an enchantment you get it back and can choose a new target for it. You can also exile Elspeth which can keep the creature count on their board much lower. If a deck is playing many activated ability creatures again sub pacify, but this time swap it for Arrest . This stops their activated arsenal for only 1 mana. If you're playing devotion blue substitute the 3 Fleecemane Lion 's for Mistcutter Hydra and any other single card for the fourth Mistcutter Hydra . Mulligan to four or until you get a Mistcutter Hydra because it's almost an automatic win against devotion blue. If enchantments are giving you trouble you want to remove any dead cards you've had in previous games for Sundering Growth .
November 16, 2013 12:16 p.m.
ShadowDragon48 says... #5
Thank you for the comprehensive explanation! When do the extra Alpha Authority come in?
November 16, 2013 12:26 p.m.
If you are playing heavy removal (that isn't requiring you to sacrifice creatures) then you use it to make either Wasteland Viper
, Hopeful Eidolon
, or Fleecemane Lion
early in the game. Substitute for one pacify and one Selesnya Charm
because heavy removal usually has fewer creatures and you won't miss those cards. This gives you a VERY HIGH probability to have hexproof in your hand for your first 7. Makes it difficult to deal with all the dead cards your opponent will be holding.
November 16, 2013 1:32 p.m.
ShadowDragon48 says... #7
Makes sense. Another thing I'd like to inquire if I may is your reasoning behind why you chose to run Sundering Growth over Fade into Antiquity and whether you think the exile portion of Antiquity could become relevant enough to warrant playing it instead?
November 16, 2013 1:52 p.m.
3x Alpha Authority in main and 2x in sideboard :D you should take care of that. And you have nothing against board wipes. Go Mending Touch or Ready / Willing or Rootborn Defenses . Witchstalker is the best creature in hexproof decks. You have to go 4x of him!
November 16, 2013 2:03 p.m.
Fade into Antiquity costs an extra mana and I'm running a low mana count. Many times I want to cast two spells on turn 4 and that card would make it more difficult. If I had a third color splash I would definitely run Fade into Antiquity instead. Also, right now in my local meta I don't have to worry about folks doing anything with artifacts or enchantments after I destroy them so it isn't as relevant here to have exile capability. A higher mana curve would definitely warrant its use. Additionally Sundering Growth has more deck synergy with Selesnya Charm . Hope that helps. This deck is also fairly cheap to build.
November 16, 2013 2:03 p.m.
I hadn't thought of using a Selesnya Charm to pop a creature out when they hit me with Devour Flesh or Far / Away , good call in the description. +1 for that.
Also, Fade into Antiquity always warrants a spot in the SB, at the least, because it removes gods.
November 26, 2013 7:22 a.m.
Very good point. I usually try to run over them with deathtouch/trample, but exile seems like a great way to go.
November 26, 2013 9:42 a.m.
Update time. Previous comments may or may not apply moving forward.
snowbunny says... #1
I love bant auras! +1 man. I wish Rancor was still standard haha
November 12, 2013 11:05 p.m.