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What's the most you've ever lost on 27 coin flips?

Commander / EDH Combo Spellslinger UR (Izzet) Voltron

Egag101


Maybeboard


Notable synergies:

Spark Double + Zndrsplt, Eye of Wisdom = Draw tons of cards

Frenetic Efreet + Zndrsplt, Eye of Wisdom = Draw even MOAR cards

Okaun, Eye of Chaos + Soul's Fire = Deal tons of damage

Chandra's Ignition + Okaun, Eye of Chaos = Deal even MOAR damage

Blightsteel Colossus + Soul's Fire = Deal lethal damage

Blightsteel Colossus + Chandra's Ignition = TRIPLE KILL!!

Polymorph + Zada, Hedron Grinder = Swap out your battlefield for the rest of the creatures in your deck

Polymorph + Zada, Hedron Grinder into Blightsteel Colossus + Spark Double = "Prepare for Trouble & Make it Double"

Shadow Rift + Zada, Hedron Grinder = Ancestral Recall but better

Slip Through Space + Zada, Hedron Grinder = Samesies ^^

Expedite + Zada, Hedron Grinder = Samesies ^^ (but Red this time)

Narset, Parter of Veils + Windfall = Everyone hates you

Impulsive Maneuvers + Krark's Thumb = Everyone REALLY hates you

Krark's Thumb + Planar Chaos = You hate everyone

Seize the Day + Zada, Hedron Grinder + Zndrsplt, Eye of Wisdom = Take too many Combat steps to Count, Draw cards on each one of them

Into the Roil + Zada, Hedron Grinder = Protecting your Investments

Fiery Gambit + Krark's Thumb + Zada, Hedron Grinder = Flip Coins until someone up and quits

Flex Slots: Daretti, Scrap Savant, Squee's Revenge, Stitch in Time, Narset, Parter of Veils, Leyline of Anticipation, Disrupt Decorum, Planar Chaos, Impulsive Maneuvers, Fighting Chance, Proteus Staff

I think you get it by now. The Primary goal of the deck is to make Okaun, Eye of Chaos arbitrarily large and win either by smashing face or burning your opponents out with Soul's Fire and Chandra's Ignition. The main thing that separates this deck out is how we go about executing our gameplan. We are going to try to setup either Zada, Hedron Grinder or Mirrorwing Dragon to Radiate our coin flip spells (Fiery Gambit/Chaotic Strike). By doing this often times there will be 3-6 copies of a coin flip spell on the stack due to the handful of token generators in the deck, such as Saheeli, Sublime Artificer. This often leads to nutty boards where 6 copies of Fiery Gambit are resolving and you often draw multiple cards off of each one with Zndrsplt, Eye of Wisdom.

The Polymorph package is there as a High-Value play off of Zada, Hedron Grinder. I am currently mulling over replacing Ral Zarek with Blightsteel Colossus as an alternate win-con with Chandra's Ignition (or Soul's Fire/Expedite/Shadow Rift/Slip Through Space) and Polymorph target, but due to the price at the moment I have held back from adding the big guy.

EDIT: 8/10/20 Due to the recent reprint of Blightsteel, he is now a part of the deck's core gameplan involving Polymorph. The purpose of this change is primarily to give the deck reach in a situation where Okaun is unavailable and bring in a wincon that not only has synergy with our existing lines but can also stand on it's own. Ral was a longshot whenever he hit the board and often did nothing impactful.

+Blightsteel Colossus, -Ral Zarek

Further changes to come as I have been rather unsatisfied with Metallurgic Summonings and Talrand, Sky Summoner, these will most likely be swapped with less mana-intensive cards that present more impact the turn they come down such as Retrofitter Foundry and Tibalt, Rakish Instigator. Tibalt in particular I am rather excited for as he provides an additional buffer against lifegain strategies enabling us to more consistently burn the table if Commander damage and infect are not present.

EDIT: 3/2/21 I've been a bit slow on actually testing out some of the things I was scoping out last year, but I am still here I assure you. The changes I mentioned before are still on my mind but due to life I haven't been playing as much commander as I used to. However, I have been giving alot of thought to the Thassa, God of the Sea slot since it was brought up in the comments, and I think I have the perfect card that can do what Thassa does but better. It will need some more testing but I will be sure to let you all know how it performs.

+Spellseeker, -Thassa, God of the Sea

I have decided to place Spellseeker in this slot as it fulfills the primary purpose that Thassa did by being a creature to get off Polymorph that gives us a way to punch through with unblockable. Thassa had it printed on the card, Spellseeker just let's us tutor for an Instant or Sorcery that does the same thing. The upside is that now we also could tutor for Cyclonic Rift, Expedite, or even a Preordain. Overall just more flexibility for little downside. The only drawback is maybe not being able to give unblockable again if the game goes another turn, but still, that could even be fixed by swapping Slip Through Space with something like Artful Dodge. Hmmm... maybe I'll have to do that in the future...

EDIT: 3/21/21 This one doesn't really need a big long write up. Reliquary Tower has been pretty underwhelming when playing. Keeping the extra cards in hand is pretty negligible and even if we do want that effect Thought Vessel is in the deck. Academy Ruins just adds more to what this deck actually cares about and that is getting the Thumb.

+Academy Ruins, -Reliquary Tower

EDIT: 6/7/21 Tavern Scoundrel is going in the deck 100%

EDIT: 3/31/23 -Fighting Chance, -Leyline of Anticipation, -Into the Roil, +March of Swirling Mist, +Molten Psyche, +1 Land

The best way to win at gambling is to never stop.

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