What's the time in round? [Esper Control Primer]
Modern
SCORE: 67 | 88 COMMENTS | 9412 VIEWS | IN 21 FOLDERS
Opt —Sept. 26, 2017
I'm adding Opt! Also, some spirits are haunting the sideboard. (Spell Queller)
tlhunter07 says... #3
Why no Thoughtseize? I know you mentioned on MTGS trying to beat Burn and Company more than Combo, but Thoughtseize is something that should be in every Esper SB. I may try Stroke, I'm liking it when I think about it.
July 17, 2017 9:51 p.m.
TheAnnihilator says... #4
tlhunter07 I don't necessarily think TS is that great in the matchups that it is typically brought in against. Tron can easily play through it and it Shocks you against UWR/Grixis (which furthers their best gameplans against us). It's okay with Surgical against random combo decks and it it's good against Storm, but it's a bad topdeck against Eldrazi and doesn't do enough against other decks (or actively damages us in the case of URx control decks). If I were to play that effect, it'd be on Vendilion Clique. That said, I think Negate does enough work that I don't need a discard effect.
July 18, 2017 1:31 a.m.
Ironchefsammy1 says... #5
I love this kind of deck and I built this with your deck in mind...just took black out and added green. http://tappedout.net/mtg-decks/17-08-17-bant-control/please tell me what you think.
August 17, 2017 11:27 p.m.
tlhunter07 says... #6
Looking great! I've got one question. Do you think 3 Snap and 3 Knot is too much graveyard stress?
August 28, 2017 7:13 a.m.
TheAnnihilator says... #7
I think it is a little too much stress, and can be especially weak to graveyard hate from our opponents, but not by too much. I just think that Snapcaster is generally better in this deck as a 2-of. Playing 3 leaves you flooding on them too often.
TheAnnihilator says... #1
@Kalron Glad to see you're taking an interest! I do have a few thoughts for you, though. I'm not a fan of Geist in a format where Tarmogoyf-size creatures are the norm. The simple fact is this -- Geist will be blocked before it kills your opponent. Thing in the Ice Flip isn't much better because it still dies to Path to Exile, Fatal Push, Abrupt Decay, Terminate, etc. Usually, in a traditional midrange/aggro deck, this wouldn't matter as much, but you're playing a long game and your only creature is weak to every commonly played removal spell (that would be stranded in your opponent's hand otherwise). It's a huge liability.
On the whole, I like Azorius Charm and would play it if I could. Alas, Blessed Alliance is simply better. It gains life (something that Charm doesn't usually do in a deck with this few creatures), which very much improves the Burn matchup, and it doesn't target the thing that it ends up killing, which is important against Eldrazi decks with Reality Smasher and other fringe areas like hexproof creatures (ie the Bogles deck) and anything that might be running cards like Blossoming Defense or Vines of Vastwood (ie. Monogreen Stompy and Infect). And that's not even mentioning the Escalate. Charm simply doesn't have those kinds of upsides.
As for the Eternal Witness thing, don't do it. You'd be splashing for a 3 mana, sorcery-speed card with GG in the cost. It's very questionable. Worth noting that Snapcaster has flash, which is the only reason why it's even playable here. I don't know how you could effectively replace Snappy, but Eternal Witness is NOT the answer. xD Honestly, I think I'd just play some Serum Visions instead of Snap if I had to.
June 1, 2017 11:37 a.m.