After shuffling around a bit, I decided to return this deck back to its usual Wheel, or No Deal style build. There's a few slight alterations that I've kept from the Doomsday version, but we're still looking to draw extra cards, wheel, and discard our way to victory. If I had the proper mana rocks and dual lands, I would've likely kept it as the Doomsday build, but I don't think I would be at that point of making the deck run efficiently enough based on my mana. Also, I've missed wheeling people (including myself most of the time) out of the game. What do you guys think??

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So, after some games I've decided to try out making this more of a Grixis Doomsday/Scepter Combo deck. Using pinging damage and Curiosity effects to draw more cards, we can draw an absurd amount of cards, hopefully to a combo. I'll be testing this list more to see if whether Nekusar is the commander for the job, or if something like Kess may be better suited. Stay tuned for more updates as I post them!

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