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Wheelin' and Dealin' (New Hands)

Commander / EDH* Combo Discard Forcefeed UBRG

GoldenDiggle


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Do you like drawing cards? Is Wheel of Fortune your favorite 3 drop? Does the salty taste of your opponents' tears help you sleep at night? Do you enjoy burning your opponents to a crisp in one turn? When you think Black do you think of discard? Has anyone ever called you crazy?

If you answered YES to any of those questions, then THIS IS THE DECK FOR YOU!

Mistress Kydele will appreciate these donations from her rivals.

Roll the Intro! Show

This deck is structured chaos. Johnny has managed to capture the wild chaos of the wheel but still harness deadly damage, interesting interactions, varying versatility, and complex clockwork all in a Forcefeed package.

The deck uses Wheel of Fortune effects to cycle hands while damaging opponents with Megrim or Fate Unraveler-type effects. Meanwhile, it ramps up Kydele, Chosen of Kruphix *f-etch* so that she can drop a stronger field for the next turn, wipe everyone else's field, or (be abused by) effects. (sometimes all 3) Vial Smasher the Fierce adds to the confusion by smashing an opponent once per turn.

Initially, I was excited to build around Yidris. Cascade had never been something that I had played, but I had seen its power, through Maelstrom Wanderer and heard of Bloodbraid Elf impacting the format. I was excited for double strike, giving everything multiple cascade triggers, and casting huge spells for free. The precon included wheel effects to a cascade based deck, at first I didn't understand it.

It made sense that Wheel of Fate was in the deck for its CMC of , and that Whispering Madness acted as an enabler that allowed you to find the spell you wanted to cast each turn, and in many cases Cascade it. However, the rest of the wheels only really made sense in combination with Horizon Chimera, Waste Not, Worm Harvest, and the like. However, the more I looked the more I realized the build-around of this strategy, and the more I liked it.

Years later, its a favorite deck of mine, has plenty of unexpercted wins, and I even got myself a Wheel of Fortune!

Land - Pretty self-explanatory, the deck's mana base. C16 actually has a very good manabase. Yes, it can be improved, but for the current state of the deck it serves its purpose.

Ramp - Everything from rocks to land grab to mana conversion. The deck needs fixing because it is four color, and with small additions of my own, it runs smoothly.

Feed - Effects that give opponents and myself cards. Anything that cycles hands or adds to hands.

Pain - Any effect that deals damage, harms opponents, or gives me advantage for their loss.

Removal - Wipe and Spot. Clearing the field so that I don't get my face kicked in.

Utility - Everything else fits here. Specifically: recursion, untap, lifegain, and hexproof.

Red: Show

Blue: Show

Black: Show

Green: Show

Generally speaking, Kydele, Chosen of Kruphix *f-etch* is the enabler in this deck. If you wheel, Kydele taps for cards youve drawn.

Kydele, Chosen of Kruphix *f-etch* Combos. Show

Other Wheel Combos. (Works with any wheel effect unless stated by: E(xclusive)) Show

TBA

The deck durdles and ramps for the first few turns. 3 lands is usually good for a starting hand and having a wheel is usually nice. After dropping a few forms of ramp, possibly protection like Swiftfoot Boots, and maybe Vial Smasher the Fierce, Kydele is ready to land on the field. One wheel usually gives you enough mana to cast a few cards in your new hand, and possibly even get another hand after that.

As far as hand prioritization goes, untap effects like Instill Energy and mana conversion such as Gemstone Array should be cast first to obtain maximum mana. Next, seek to cast damage dealers such as Megrim + Spiteful Visions . Cast ramp if worth time and if hand is generally depleted.

Cast removal effects when the situation is suitable, such as Evacuation when large enemy fields threaten you. Cast protection if needed or an upgrade is available. (Alpha Authority < Swiftfoot Boots < Lightning Greaves) Recursion is (obviously) best used when the graveyard has a desirable effect in it.

Wheel effects are to be cast when desired, there is no set time to cast them, and no order that they properly fall in. Sometimes wheeling once works if you want a new hand, sometimes casting every wheel you get to win the game is the best option. It all matters on what is situationally best at the time.

Tough Matchups:-1 Show

Even Matchups:0 Show

Easier Matchups:+1 Show

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Date added 8 years
Last updated 2 months
Exclude colors W
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Orc Army, Radiation, Zombie 2/2 B
Folders Decks Owned
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