Where is your god now? (MonoBlack Infect)
Modern
SCORE: 191 | 121 COMMENTS | 50669 VIEWS | IN 121 FOLDERS
Hey Walrusyn, thank you for the feedback! I was running Wrench Mind but after I while a took it off for two reasons. First, the deck has a lack of 1 mana drop cards, so 1 mana drop would fit better than 2 mana drop. Second, it is much better when u have a strong discard deck, on this deck is much better to take care of threats individually than let the opponent to discard whatever he wants (again, I dont have a lot of discard cards, so probably he will have a lot of 2 choices to make without breaking his game). I will take a look on your deck too :)
June 26, 2014 5:43 a.m.
CharlesMandore if I was running 23-24 lands fetch lands would be nice, but Im running 21 and running some 4drops, so to make the deck thinner is not that good, even more because it is mono black, losing 1 life for it do not worth. Btw, Im trying to keep the deck effective and budget, so the fetchs would duplicate the price of the deck hahaha.
November 6, 2014 8:10 a.m.
CharlesMandore says... #7
How is thinning a deck not a good idea? I'm curious on your opinion, I haven't met a person yet who's opposed to fetchlands and thinning out a deck. It gives you more of a guarantee that you'll pull a threat. I don't mean to start a heavy debate, but I'm really curious. That is, aside from the steep cost of them.
November 6, 2014 8:37 a.m.
CharlesMandore I do that on other deck I have, it is dual color and runs with 23 lands. I have only 2 4drops. The fetches only bring benefits, where I can choose which color or shockland I want and makes the deck thinner. On the other hand, this deck is mono color, 7 4drops and 7 3 drops and 21 swamps. If I use a fetch, I take out 2 lands at once, making the deck thinner but reducing the probability that I can draw my third or fourth land, what can cost me a match. To make it worth, I should run 23-24 lands, and even fetching, I can keep a good manabase. But the way the deck is, running 21 lands, is really good, drawing my fourth land until turn 6, where I can have acces to a lot of disruption before or the end of game Lashwrithe.
Simplifying: if I run 4 fetchs I can really get stuck with 2-3 lands, and my main wincon is 4 lands. If I change my deck structure to run with 23-24 lands, I would definitely use a playset of fetch.
November 6, 2014 9:09 a.m.
Hey Decenten I do love Thoughtseize but this a budget deck, as I explained on the description, so duress in his place haha
November 6, 2014 6:47 p.m.
Okay understand but if you happened to open a booster pack with it in there would you put it in...
November 6, 2014 6:56 p.m.
If I had exactly 2 of it, I would replace 2x Duress. Why? If the opponent is a combo deck that runs a lot of 3more mana spells, just change 2x IoK for 2x Mutilate for example. Against burn? Take off both Thoughtseize for Chalice of the Void, because u cant waste ur life and can shut the burn down asking 1 mana on it.
November 6, 2014 7:05 p.m.
ThePurpleGhost says... #15
What about Vampire's Bite? Best boost in instant speed for black.
November 7, 2014 6:54 a.m.
ThePurpleGhost hey man, I know Vampire's Bite is the best boost for mono black. But this deck is a little bit different from the G/U/B builds, where I prefer to use equips and auras instead of instant pumps. Why is that?
Against control
1) If I have a Plague Stinger ready to attack and I cast Vampire's Bite. My opponent bolts my dude. He dies.
2) If I have a Plague Stinger ready to attack and I cast Predator's Gambit. My opponent bolts my dude. He dies.
Against aggro
1) If I have a Plague Stinger ready to attack and I cast Vampire's Bite. My opponent may block him. He could die.
2) If I have a Plague Stinger ready to attack and I cast Predator's Gambit. My opponent cant block me (a flying intimidate). He takes 3 poison and will take more next turn.
And for preventing being killed, Im running Swiftfoot Boots, mainly for the hexproof, but the haste is awesome. Sword of Feast and Famine is cool because I have protection and pump at the same time.
So this is the logic of the deck. To control the hand/board and protect my dudes to slowly (not that slow, usually around fith turn) I kill them. Fast pumps are excellent on green builds, where u re desperate to give a huge amount of poison in one fast attack. But if u fail, u lose. If I fail, I have more options, like the pesky Phyrexian Crusader and the fatty Phyrexian Vatmother.
The trade between green and black would be
Mutagenic Growth -> Predator's Gambit
Might of Old Krosa -> Lashwrithe
Vines of Vastwood -> Swiftfoot Boots
Im slower, but more resilient and consistent :)
November 7, 2014 8:42 a.m.
APPLE01DOJ says... #17
How come no Ichorclaw Myr? Looks good. Maybe Bad Moon?
January 11, 2015 7:41 p.m.
Hey APPLE01DOJ. I was used to run Ichorclaw Myr too but I took his out. The reason? More controlish deck and Ichorclaw Myr becomes good when it is blocked, and I prefer when it is not blocked to infect the opponent (thankful to Predator's Gambit)
January 11, 2015 7:54 p.m.
TheDoccyness says... #19
Hey DH_Cell! Nice deck, but a couple of things glare at me. Since you plan to win with infect, you only need to deal 10 damage to the opponent to win; however, control and early-game decks have a slight advantage as they counter your spells and turn your creatures against or do enough damage where equipping Lashwrithe in turn four is the game loser. I notice you have Victim of Night, but i strongly recommend Ultimate Price or Hero's Downfall. In addition, Whispering Specter, Ichor Rats, and Hand of the Praetors may help as a "replacement" if you do not draw Lashwrithe.
February 6, 2015 10:58 p.m.
Hey TheDoccyness, thx for the feedback! This and my sliver deck are my oldest ones. Ive tried several cards for some time and this build is the one that brought me the best results.
Victim of Night hits more than Ultimate Price. The second is better in a multicolor deck, where BB is an issue.
Hero's Downfall is a good card, but it is 3 CMC :( usually I dont need to kill all their creatures, mine are flyers or with fear.
I started the build with Hand of the Praetors. He is good, but slow and dies to everything... it would take me 3-4 turn to make it worth, while on the current build I can win on turn 4-5. It is better to keep a few good creatures and make them big/hexproof/unblockable than to have tons of weak dudes.
February 7, 2015 6:47 a.m.
+1Really nice infect, direct to the point. I particularly like black infect, almost people make blue/green.
March 29, 2015 9:24 p.m.
I would value Nightmare Lash over Sword of Feast and Famine. Unless your local meta game favors green and black decks or a lot of black control, the sword may belong in the sideboard. In terms of raw damage Nightmare Lash would do more damage to your opponent. Also, (ignoring budget here) with your curve being low-ish, you could get away with replacing Phyrexian Arena with Dark Confidant.
March 30, 2015 3:18 p.m.
Thx tchoppa! It is a different aproach, more controllish than to rush
Hey BozDaDoz the problem of Nightmare Lash is that, different from Lashwrithe, does not have living weapon and the possibility to pay mana for equiping, sometimes u re low life and cant do that, and a few times I won due to the living weapon germ haha.
I have a lot of 3-4cmcs on this deck, so Dark Confidant would be very painful. I think he is better on fast decks, though.
March 31, 2015 2:27 p.m.
APPLE01DOJ says... #24
Loving Sword of Fire and Ice in this. The utility it provides is amazing.
March 31, 2015 5:09 p.m.
Sir_Muffins says... #25
+1 from me! I like Lashwrithe here and the whole decks late game infect option. Any chance you could check out my infect build??
Walrusyn says... #1
Nice budget homebrew deck, +1 of course.
Devour Flesh was already suggested so, keeping it budget, my only suggestion is Wrench Mind instead of Despise . You already have spot removal to deal with creatures and Wrench Mind can have two cards discarded.
Nice deck :)
Btw, take a look at my Rakdos Infection deck and commend if you like.
June 26, 2014 5:20 a.m.