Our main wincons in the deck are the following direct damage "flame swallower" and "human cannon" trigger cards. We want to be hitting opponents with flying balloon token combat damage each turn and then using these spells to get their life totals below zero. Combined with our fearless Jolly Ballon Man and our many token creation creatures, these damage triggers can get lethal fast.
Angrath's Marauders and Fiendish Duo
Angrath’s doubles all damage sources we control deal, while Fiendish Duo deals all damage any source deals to opponents. Copy them once or twice to copy that double dealing damage again. Two of our best options for hitting for massive damage. Don’t forget to be swinging with all our red creatures as all combat damage is doubled as well.
Agate Instigator
Lizard me timbers, this is a great new one. This new Bloomburrow mechanic offspring means that for an additional 2 mana we can make an additional 1/1 mini Instigator (or more with Anointed Procession) for multiple 1 direct damage to opponent creature ETB triggers.
Brash Taunter
I told this tik tokin goblin no flash photography three times now, but we'll let him stay for his powerful damage dealing ability and indestructible ways. A great combat damage deterrence blocker when on the battlefield from any high P/T non-flying creatures and his fight any target creature ability for 3 mana means we don't always need to wait to block. When Brash Taunter really gets good in our deck though is when we are able to make a few copies of him and then drop in Blasphemous Act for some show ending damage. Gets em' every time.
Court of Embereth
We make a lot of creature tokens and thus often have a board packed full with creatures. Let’s take extra advantage of this by hitting all our opponents for direct damage equal to our number of creatures on our upkeep with Court of Embereth. We’ll also take another card draw (or more) by becoming Monarch.
Fanatic of Mogis
Although this fanatical minotaur can sit around in hand too long when we don't have many red permanents in play, the strength of his ETB red devotion damage trigger and ability to copy it with Jolly is too good to not include. Bide your time and be patient when drawing Fanatic, as this is a card that can end games when the proper situations present themselves.
Impact Tremors
Doesn't get much better than Impact Kevin Bacon. There's a reason this is in every single red color identity token EDH deck out there. We'll follow the world's suite and use Impact Tremors to keep nailing our opponents with damage to the face every time we cast a creature or create a balloon token.
Knight Paladin
Thank you space marines for this new heavy hitting combat vehicle. A 6/6 crew 1 trample shouldn’t be laughed at, but we’re more interested in hitting everyone for 4 damage on ETB or double with Elesh Norn, Mother of Machines or Panharmonicon. Keep copying with Jolly to end games fast.
Molten Gatekeeper
MH3 common for the win baby. We keep the 1 direct damage ETB creatures coming with Molten and have the added benefit of being able to unearth him for a turn when he's in the graveyard for just one red mana. A good one to keep an eye on as reanimating him for a single turn can be the last touch we need for lethal on a low life foe.
Ojer Axonil, Deepest Might
We are often able to end games with all our token creation paired with re-occuring damage spells like Impact Tremor (SLD) that deal just 1 damage on ETBs. Let’s end games even faster by having all of our ETB damage creature spells hit for Ojer’s power of 4 (or more if buffed) instead.
Overlord of the Boilerbilges
We’re going to try and skip this one’s suspend cost, but it is a nice option if we get stuck with it in a lower ramp opening hand. Otherwise, a card couldn’t fit our deck better. We get a huge 4 direct damage to any target not only on ETB, but on attack as well. Hello Jolly. Ya’ll know what to do.
Prisoner's Dilemma
Talk about an entertaining, damage hitting force of a card. Even if everyone picks silence, that’s 4 damage (or more if we have any doublers out on the battlefield) our enemies are taking that we can flashback again for 7 mana to repeat again. This card gets really fun though as our opponents decide to get clever and one or more decide to pick snitch. A great politics piece that helps us get life totals low.
Purphoros, God of the Forge
Are we starting to get the theme here? Now when our creatures and balloon tokens enter, we hit all of our opponents for 2 direct damage instead. As powerful as Purphoros is, he is not a good copy target for Jolly, as Purphoros is one of our few legendary creatures in the deck we do not get a benefit from dying when the legendary rule triggers. Still well worth the include for the large amounts of damage we can crank out with our immortal blacksmith in play.
Solphim, Mayhem Dominus
Similair to Angrath's Marauders, this red Phyrexian abomination doubles all damage sources we control to our opponents, although this time non-combat damage only. Has the added benefit of being able to grant indestructible to in a pinch by discarding two cards and paying the mana / Phyrexian mana life cost.
Sunspine Lynx
Lifegain tutor decks running Vito, Thorn of the Dusk Rose, Exquisite Blood, Sanguine Blood and now Enduring Tenacity are a major pain in the ass. Don't even get me started on Aetherflux Reservoir. Let's put an end to all of that nonsense with Sunspine Lynx. Oh yeah, now all of our direct damage spells can't be "prevented" as well, go right ahead and cast that Comeuppance why don't you? Players in Commander also have a nasty habit of playing lots of nonbasic lands, so Lynx gets a resounding 3 out of 3 for awesome abilities we are going to take advantage of. Similar to Fanatic of Mogis, our fiery backboned feline can end games fast when copied by Jolly multiple times a turn.
Torbran, Thane of Red Fell
We don’t need to copy Torbran (legendary rule) to take advantage of him making Molten Gatekeeper or our other 1 damage pingers all hit for 3 damage instead. Don’t forget it’s a +2 damage for ANY red source, so this includes combat damage from any of our red boys or balloon tokens.
Warleader's Call
As much of a travesty as Murders of Karlov Manor was, it did give us a Boros Impact Tremors, be still my red and white loving heart. Costs us 3 mana compared to Tremor's 2, but we get the added benefit of buffing all of our creatures +1/+1.
Witty Roastmaster
Just like our other performers, a great Jolly Balloon Man copy target with a 1 direct damage creature ETB trigger.