A deck me and my brother designed, using 1 mama 2/1s that hate on different strategies. This is a classic white weenie stratagie utalising the amazing 2/1's in standard right now with powerful anthems (or pseudo-anthems)
Creatures:
Soldier of the Pantheon- Easily Best card in the deck, because of the power of multicoloured cards in standard right now he shines out as a way to fight it!!
Mardu Woe-Reaper- Great card, Though not all creatures can be warriors those that are help fight the fight (against aggro), I would love to fit more in but am unsure of what to cut.
Dragon Hunter- Another great card, Just like the other 2 Prime 2/1's this man has his spot against the monsters of Standard and can save life's when it's just him and a thunderbreak.
Kytheon, Hero of Akros
- My newest edition to the deck. something that can swing in like the rest but then become better and better as the game goes longer, Yes Please!
Loyal Pegasus- My last 2/1 for 1, certainly the worst of them but needed non the less, evasian has always been an amazing ability to have on a creature and this is no exception.
Anafenza, Kin-Tree Spirit- This is my pseudo-anthem, having this come down turn 2 makes a real difference, if it isnt answered emidiatly it can easily get out of control, bolstering my Pantheon vs Abzan or my Hunter vs Dragons can mean the difference in life or death.
Hidden Dragonslayer- Great card in this deck, though it can be slow it is great against many match ups and the lifelink can be killer.
Arashin Foremost- synergy. having this come down with a warrior in play ganges tempo so much, swinging in with my 4/3 double strike then next turn doing it again can change the game around completely or straight up win it.
Brimaz, King of Oreskos- Proved and tested a 3 mana 3/4 that makes 1/1s works out amazingly, like a white rabblemaster (but slower)
Wingmate Roc- My finisher, it was a contest between this and Elspeth for who is in the main and after testing this found its way to victory , especially as getting 6 mana can be a lot harder than 5.
Non-Creature Spells:
Spear of Heliod- Our Main anthem, It does amazing work and helps us kill things when were out of cards
Hall of Triumph- like a Spear but worse, as both are legendary I've put two of each in.
Citadel Siege- Can force through attacks and stop them, or help us defend, either way always usefull
Valorous Stance- #1 removal spell for white atm. Auto-4 of.
Secure the Wastes- good refill after anything goes wrong
Launch the Fleet- Like Secure but I need creatures (which I don't have trouble doing) but in return makes an immediate effect on the game.
Suggestions welcomed, if your surgesting cards please surgest cuts too, thanks :D