White (and not so) Weenie

Standard* Swilliam

SCORE: 32 | 82 COMMENTS | 7199 VIEWS | IN 25 FOLDERS


Neko069 says... #1

  1. Dromoka Captain: Def a no-go. 3 mana for 1/1?? he'll die when attacks, just bolster once and that's it.

  2. Gleam of Authority: "In response, I'll cast a Lightning Strike on the creature you're targeting. 2x1. This card doesn't work.

  3. Aven Skirmisher: Not bad, not bad...it could fit well. I personally prefer a 2/1 land creature than a 1/1 flying, but it's not bad.

  4. High Sentinels of Arashin: I like this card very much! It has a lot of potential. What would you like to play better in your 4th turn? this, or a Abzan Battle Priest? We both know the answer :)

May 28, 2015 1:44 p.m.

Neko069 says... #2

CheapnFast how is High Sentinels of Arashin his best way to deal with Stormbreath Dragon???

May 28, 2015 1:47 p.m.

Swilliam says... #3

Yah if it has pro white I can't block it. :)

May 28, 2015 1:49 p.m.

CheapnFast says... #4

Oh, my bad, totally forgot. I am stupid for that.

May 28, 2015 1:50 p.m.

Swilliam says... #5

I really do like High Sentinels of Arashin definitely going to be playing it now! :)

May 28, 2015 1:53 p.m.

Swilliam says... #6

How does this look now, Neko069?

May 28, 2015 5:29 p.m.

Neko069 says... #7

@Swilliam

Been playtesting it a while. There are perfect hands, like:

t1 woe-reap;

t2: Ana; x2 dmg

t3: phalanx, ana t. bolster into woe; x5 dmg [if able and no opp removal/creature]

t4: Citadel into phalanx into heroic into all creat; x7 dmg

But there are hand like 2 Lands, 5 creat/instant. Keep, start playing, and missed landdrop on 3rd turn forward, which leads to disaster...

I discovered that on 4th turn, with High Sentinels on hand, it's better to trigger Ana with a 2drop, and use a removal or trigger for +1/+1 counters.

I'd cut Sentinels to 2, Abzan Falconer to 3 and Ainok Bond-Kin to 3 in order to include 4 Defiant Strike. I's cheap in CMC, it can be used as removal if first strike is available, it adds a plus to damage if creature is not blocked, it can trigger Phalanx's 'heroic', and it gives card advantage to keep on drawing and be ahead of opponent.

If Def Strike is not an option, we'll need to include anoher Plains just to be on the safeside (and add the possibility of flooding - which would be awful), or Mulligan if we don't start with 3 lands on hand (also awful). I cannot think of another option...

I really like where this deck is going though!

May 28, 2015 6:55 p.m.

Swilliam says... #8

@Neko069

Awesome! While I was playtesting, I thought of Artful Maneuver and how two back-to-back heroic triggers would be really cool. I totally agree that there are not enough cards to trigger heroic and getting that in a game would be really cool.

Also thinking back to what you said on Dragonscale General... Where do you think I could get that to fit in my deck? It sounds like an awesome idea!

May 28, 2015 7:21 p.m.

CheeseBro says... #9

I would try Center Soul for defense or just heroic triggers.

May 28, 2015 7:26 p.m.

Neko069 says... #10

Man, I missed Artful Maneuver. It's a good one! You can surprise and trigger a first, killing an opponent creature, and cast it again for free next turn. I really like it! Center Soul is also good, but I prefer a 2/1 creature with +2/+2 for 4 dmg, or killing an opp creature in battle, than a 2/1 unblockable for 2 turns. Both are good though. But i believe we need to be aggresive. Opp has to be in 10 life by turn 4, before he can cast a Siege Rhino. You are going to lose if he's still high in life and start casting monstruous Abzan creatures, like Anafenza, the Foremost, Polukranos, World Eater, Savage Knuckleblade and so...

Dragonscale General can only fit in High Sentinel's slots. a 4CMC for a 4CMC. Not more than 2. But plyng 'on the draw', I'll always prefer a 3/4 flying creature than can stand alone, and use available mana, than a 2/3 creature that doesn't do anything if board has just been reset. Imagine drawing him after a Drown in Sorrow move...quite lame...

In a word, keep in mind mana curve, and the fact that there's few lands and no cantrip at all. Although creatures and spells are cheap, we CANNOT afford a missed landdrop.

May 28, 2015 7:39 p.m.

ComradeBear says... #11

I have a jeskai aggro deck and Artful maneuver is such a good card for beefing something up. I really recommend that card, esp because of the rebound effect.

May 28, 2015 7:44 p.m.

Swilliam says... #12

@Neko069

OK, I took out two High Sentinels of Arashin and two plains for Artful Maneuver. The only problem now is possibly getting manascrewed. I'm thinking about taking out just 1 plains and 1 Anafenza, Kin-Tree Spirit for 4 Artful Maneuver instead since Anafenza is a legendary permanent. What do you think?

May 29, 2015 10:10 a.m.

Swilliam says... #13

May 29, 2015 10:24 a.m.

Neko069 says... #14

Although it's Legendary, a turn2 Anafenza is the way to victory, with so much creatures. 4 of them is a risk, that's right, but a risk we're willing to take.

But I'm in total disagree with just 20 lands. You're definitely going to get manascrewed most of the time.

I'm currently playing a B/W Warriors Aggro in my local FNM, look at it, playtest it, and you'll realize what I'm saying. I'm using a quite low mana curve, cheap creatures, cheap removals, and still need at least 21 lands (4 of them are scry temples to fix my next plays).

I'd cut 1 Falconer, 1 bond-kin, and 2 Artful, for 3 Defiant Strike and 1 more Plains. The ability to draw cards while adding a plus to damage is amazing, you really need to check it out ;)

May 29, 2015 10:49 a.m.

Swilliam says... #15

@Neko069

Idk man, I like Defiant Strike and all, but through rigorous playtesting I have found that Artful Maneuver has been the catalyst for numerous victories. I also feel that with a slightly higher mana curve, I don't get burnt out of cards so quickly. (Check out my other deck, Blue/Red Aggro and you will understand!)So I am a little more in favor of Artful Maneuver. It's just my opinion. As for the amount of mana, I'm not entirely sure. I'll have to do a little bit more playtesting and see.

May 29, 2015 11:07 a.m.

Swilliam says... #16

@Neko069

Any more thoughts? I think at this stage of development it is just all down to preference.

May 29, 2015 12:10 p.m.

Neko069 says... #17

Yeah, that's right! At this point it's just a matter of own choice, true that!

I'll still keep the point of playing with more lands. I don't like that at all. But then again, all of the aforementioned cards work extremely good :)

May 29, 2015 12:15 p.m.

Swilliam says... #18

Thanks! Good luck to you!

May 29, 2015 12:42 p.m.

CheeseBro says... #19

Sandsteppe Outcast could get alot of value with Anafenza, Kin-Tree Spirit.

May 31, 2015 1:46 p.m.

Swilliam says... #20

True, but I don't have a lot of room left for it.

May 31, 2015 1:59 p.m.

CheeseBro says... #21

i would recommend running Kytheon, Hero of Akros/Gideon, Battle-Forged he is insane in this build

June 20, 2015 10:21 p.m.

CheeseBro says... #22

These cards would be great Curve toppers

June 25, 2015 10:08 a.m.

BlueGospelOne says... #23

Hey Swilliam, solid looking deck, I would definitely like to keep in touch as the meta evolves. I do have two suggestions for you right off the bat: Ainok Bond-Kin should go, replaced with either Consul's Lieutenant or Topan Freeblade. Outlast is a brutally slow mechanic for constructed as it's a sorcery speed tap ability. Abzan Falconer makes the cut because he can give your guys evasion (though I'm not sure you'd want a full four) when he comes down. Flying is much more powerful than first strike. Second cut Dromoka Captain. Although he's faster than Outlast he's still very slow. Attacking with a 1/1 (or 2/2) firststrike on turn 4 is not very appealing. Also how is Dragonscale General working out for you? He seems like he could be very good or very bad.

October 6, 2015 11:17 a.m.

Swilliam says... #24

Hey man, thanks for the suggestions and +1. It really helps. Regarding the suggestions, I would agree with everything you said. Dromoka Captain is definitely too slow compared to Consul's Lieutenant.When standard rotated, I was looking for an adequate replacement for the outgoing Phalanx Leader. This caused me to test both of the aforementioned cards. My findings were that the Captain was too slow and that the Lieutenant struggled to become Renowned and was competing for gameplay on turn 2 alongside Anafenza, Kin-Tree Spirit in competitive games. I conclude that Consul's Lieutenant had the edge when the two went head to head.As for Ainok Bond-Kin; I have considered cutting him in the past. I agree that outlast is much too slow of an ability and that it really is only two mana for a 2/1 creature. But when I don't have any spells to cast with two mana open, (which hopefully I won't with such an aggressive curve) outlast is a great utility. Another concern that I have of the card is how relevant first strike is. Adding Consul's Lieutenant definitely lessens the value of first strike because the ability doesn't stack. Something like Gleam of Authority, Artful Maneuver, or a creature with a counter attached to it like Topan Freeblade would do much better in it's place. I haven't really had an opportunity to use Dragonscale General in an in game situation yet, but he seems like a viable option alongside Citadel Siege. Before rotation I was playing High Sentinels of Arashin, a card that I would strongly recommend if your like for a great curve topper for decks that love +1/+1 counters. I'll definitely get back to you on how that card performs. Thanks again for the input. I'd love to here more.

October 6, 2015 2:38 p.m.

CheeseBro says... #25

i think you should replace Dragonscale General with Kytheon's Irregulars.

October 6, 2015 4:09 p.m.

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