This is my attempt at a white enchantment deck. Only cards i do not have avaliable is Mutavault and brimaz king of oreskoz.
Creatures:
1 Drop:
Soldier of the Pantheon
x4, Solid 2/1 with protection from multicoloured.
Hopeful Eidolon
x4, Can be bestowed on bigger guys for a good ammount of lifegain which is useful for racing. Ethereal Armor also combos well as this is an enchantment.
2 Drop:Precinct Captain x4, Can populate the board and take over if not dealt with. Tokens synergise well with Spear of Heliod and Ajani, Caller of the Pride. Spirit of the Labyrinth x4, 3 power for 2 mana and can help prevent opponent from gaining card advantage. Also Synergises well with Ethereal Armor.
3 Drop:Boros Reckoner x4, hard to deal with and just a strong card on its own. Also helps turn Heliod, God of the Sun on.
Banisher Priest
x2, Useful to clear the way as this deck can work pretty fast. Keeps up the tempo.
4 Drop:Eidolon of Countless Battles x2, Always bestow this to make it give +2/+2 minimum. Very useful to bestow on a token or
Hopeful Eidolon
so opponent has to waste 2 removal spells to get rid of it. Is only a 1/1 on its own however hence why i have only included 2. Heliod, God of the Sun x2, Gives vigilance which is good for racing and can pump out enchantment clerics to feed a Desecration Demon or to combo with Ethereal Armor or to bestow Eidolon of Countless Battles on. Idealy you want to turn heliod on for the body however, hence the inclusion of Precinct Captain and Boros Reckoner.
non-creature:
1 Drop:
Brave the Elements
x4, Protect your creatures and use to make them unblockable. Top decking this can quite often win you the game.Ethereal Armor x4, Synergises with the many enchantments and enchantment creatures, Heliod, God of the Sun, Spear of Heliod,
Hopeful Eidolon
, Spirit of the Labyrinth, Eidolon of Countless Battles.
2 Drop:
Celestial Flare
x2, Instant speed removal that is the only card which can deal with Stormbreath Dragon. Decent combat trick as well.
3 Drop:Ajani, Caller of the Pride x2, Used mainly to give a creature flying and double strike. Can be a decent finisher. Never used his ultimate ever. +1 is meh.Spear of Heliod x2, Synergises with lots of creatures and tokens generated by Precinct Captain and Heliod, God of the Sun.
I have playtested this deck a fair amount and it can stand up to quite a lot of decks. I have tried including enchantments but i find this makes you have to mulligan more and hand disruption hurts it. Personaly i find this works well as it has a high creature count and is fast. Feedback would be really useful!