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White Not Weenie Anymore

Standard Enchantment RW (Boros)

Andrew_MTG


Sideboard

Creature (3)

Enchantment (2)

Sorcery (2)


Maybeboard

Instant (1)


White splash red Enchantment deck. Turn small guys to big guys, then swing for a million. I love all feedback! If you have any questions or any suggestions for me.

Card Explanations

Ajani, Caller of the Pride-The only planeswalker featured in this deck. His +1 has proven useful, but his -3 for Double Strike and Flying can be a lethal combination with any moderately buffed creature.

Chosen by Heliod -This card was picked over other enchantment simple because of the draw power. Adding two toughness is nice against burn deck and can cause a heroic trigger but being able to grind through your deck a little faster to pick up an Ethereal Armor or not missing a land drop has saved me quite a few times.

Ethereal Armor-The staple enchantment of this deck. ABSOLUTELY AMAZING. This card's synergy with Hopeful Eidolon, the heroic trigger, having first strike, and even Heliod, God of the Sun's tokens is truly game changing if not removed from the battlefield promptly.

Fabled Hero-This creature is a monster. Every enchantment that is equipped to him has an added effect due to heroic. Definitely a late game finisher if equipped with Gift of Orzhova .

Favored Hoplite -A decent 1 drop 2/1 with heroic. This card hasn't made a huge impact. Originally my idea was that his added effect of "No damage can be deal to this card" on heroic trigger would be more significant. If he's in combat and is going to die saving him with a Gods Willing becomes redundant with his heroic effect.

Gift of Orzhova -Since there are no flying creatures in this deck this card and Ajani are the only ways to get in the sky. Unfortunately Soldier of the Pantheon can't be a target of Gift, which proves to be a little annoying if he's your only creature on the field. Lifelink on this card comes really as an added effect that can save you if utilized with double strike.

Gods Willing-This card replaced Brave the Elements in the main board because I commonly used it to only save one of my creatures anyways, plus the target sets off heroic and scrying is always nice.

Heliod, God of the Sun-I run 2 instead of 1 because I value every one of his assets, but I would never run more because getting flooded is terrible with him. His active ability originally seemed pretty useless, but oh how wrong I was. They are enchantment creatures so they give Ethereal Armor a boost also if you have a Nykthos on the board it's not uncommon to throw two or more tokens on the board just for fun. EDIT I changed this to 1 copy because he's a powerful draw but he's not super necessary.

Hopeful Eidolon-Hopeful can be very epic or epicly useless. More often than not is epic though. Alone as a 1 drop 1/1 with lifelink he can't do much and chump blocking is a waste. With an Ethereal Armor is where this guy shines! Since he's an enchantment creature a turn two 3/3 or 7/7 isn't unlikely from him which is terrifying. Also a late game Hopeful is very useful by bestowing him with extra mana if you have it to spare.

Nykthos, Shrine to Nyx-While running only 20 lands anymore than 2 Nyx is risky. Not much to say for this card. I've never been disappointed drawing one and drawing the second can just help you further to accelerate if you have a mana sink on the field like heliod.

Phalanx Leader -I'm on the edge about this card. He's another hit or miss for me and I only run two because without activating his heroic 2 or 3 times with a field of monsters he's a garbage 2 drop. On the other hand, if you have field of 2/1 tokens from heliod and you drop this guy and throw a few enchantments his way the game is over.

Soldier of the Pantheon-Steam rolls Selesnya, or for that matter any heavy duel colored deck. Goodbye Fleecemane, Voice, Loxidon hello enemy wizard. Seriously this guys protection from multi-colored has proven worthwhile for me.

Spear of Heliod-The only bit of true removal in this deck. Unfortunately it's a tapped ability so you can only kill 1 creature a turn. The +1/+1 helps with an army of tokens but is only moderately helpful compared to some enchantments. The spear being an enchantment itself also help with Ethereal Armor though. EDIT only need 1

Boros Charm- So good... everything is relevant. Against control if they have to verdict turn 4 and you boros charm, you win.

Suggestions

Updates Add

After rigorous testing and talking with players I have decided to splash red for boros charm, also you'll notice many card changes in number and place in mainboard or side board.

Comments

Revision 5 See all

(10 years ago)

+1 Brave the Elements maybe
Top Ranked
  • Achieved #69 position overall 11 years ago
Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 5 Rares

12 - 8 Uncommons

16 - 2 Commons

Cards 60
Avg. CMC 1.82
Tokens Cat 2/2 W, Enchantment Cleric 2/1 W
Folders Favorites, Decks to try, Deck Inspiration, Future Decks, Beater, Awesome, 3 Other People's Decks, Favorites
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