pie chart

White Weenie [Anafenza, Kin-Tree Spirit Commander]

Commander / EDH

Kozzi

Sorcery (2)

Commander (1)

Commander: Anafenza, Kin-Tree Spirit

I felt amazing nostalgia seeing a card folder with Beta cards at my local game-store. Many of the cards were instantly familiar to my childhood which, though I had seen online many times before, felt much more special in person.

I immediately bought a Legends copy of Tundra Wolves , a Beta Mesa Pegasus and a The Dark Angry Mob .

These cards brought back memories of magic in simpler times. Where my friends and I had no concept of rarity bar the fact that we had lots of certain cards and found it hard to obtain others from packs. We each had an allocated colour and broke up our packs between ourselves so that we'd all get stronger decks over time. Mine was white.

To call my early deck a white weenie would've been generous. It was more a whitestuff I owned. But I did love the 1drops of Tundra Wolves and Savannah Lions. I particularly loved the medieval artwork of Crusade although I only had two copies of the card.

That night I put my mind to work on finding a justification to play with these old cards again, there was little value in bumping them to a folder to live out their lives wedged in-between plastic in darkness. 93/94 is an awesome format but way out of my budget. EDH or Tiny Leaders seemed much more likely.

Fortunately, at the same time I had opened a foil Anafenza, Kin-Tree Spirit. The ability to drop +1/+1 counters at will seemed to assist somewhat (albeit not much) in helping these old cards before more playable. Granted a 2/2 for 1W with flying and banding isn't going to intimidate anyone in EDH, but it was a start.

So the brief then was clear. I wanted to emulate my old white decks of my childhood whilst obtaining my favourite cards in the most original printing obtainable. I had originally played from Beta - Visions or so before taking a break and returning for Journey to Nyx. As such I wanted to prioritise cards that were around for those printings.

As a consequence, the following cards were non-negotiable:

Angry Mob , Crusade , Karma , Mesa Pegasus , Northern Paladin , Order of the Sacred Torch , Pikemen , Serra Angel, Swords to Plowshares, Thunder Spirit , Tundra Wolves , White Knight .

I was happy to find out that some other memorable cards though probably strictly worse than many modern counterparts were still relatively playable:

Argivian Archaeologist , Disenchant , Dust to Dust.

I really wanted to find a home for some other memorable cards, but it was tricky to maintain a decent power level without the deck getting too flabby on nostalgia

Benalish Hero , Eye for an Eye, Holy Strength , Icy Manipulator, Jester's Cap, Order of Leitbur , Reverse Damage, Righteousness , Samite Healer , Savannah Lions.

The thing is EDH doesn't lend super well to aggro, particularly classic White Weenie so I needed to think of how to broaden the deck's power base. I'm happy going to a Commander table knowing that I'm exceptionally unlikely to win but I think it becomes a vanity project if it becomes evident that my deck is so enemic that a 4 player commander table really only has 3 competitors.

As such I've tried to find some combos that'll give the deck a bit of oomph and the element of surprise.

Overall I've tried to use cards from my two eras when possible. This is convenient as standard limited is currently going emphasising a token matters archetype which means many cards I'm familiar with can play useful roles in this build.

I realise there are strictly better options, particularly for my non-negotiable creatures (a Knight of the White Orchid makes much more sense than a White Knight ) and so I'm potentially stuck working around a couple of creatures that get big and do little else. But nostalgia is nostalgia, what can you do.

Some cards, however, stand up pretty well to the test of time. I'm really happy with how Angry Mob has a new lease on life with multiplayer and I'm particularly looking forward to seeing what it does on the combat step where I drop a Urborg, Tomb to Yawgmoth!

I'm particularly interested if there are any older cards that I could be using effectively but am not. If there are any possibilities that I've missed then please let me know. I'm very much open to suggestions.

Suggestions

Updates Add

Land Tax - Primary land ramp mechanic. Tutor-able by Enlightened Tutor, combos with Scroll Rack.

Weathered Wayfarer - Tutors for any land. High priorities are Emeria, the Sky Ruin and High Market.

Gauntlet of Power - Ramp + Crusade for white.

Tithe - One shot plains tutor.

Nykthos, Shrine to Nyx + devotion. There is plenty of double W permanents in this build so long as they survive.

Scrying Sheets - Ongoing search for lands from top of deck.

Knight of the White Orchid over White Knight.

Gift of the Estates, especially if enchantment matters takes a more significant role. I think I'd rather explore that build in a Heliod mono white though.

Solemn Simulacrum.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

45 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.10
Tokens */* W Creature Avatar, Cat Soldier 1/1 W, Emblem Ajani Steadfast
Votes
Ignored suggestions
Shared with
Views