It's the return of the Budget-Friendly White Weenie deck!
It's been a while since we've seen one in Standard. We got some new cards in Battle for Zendikar to compliment Khans block and Origins that, to my mind, make for a strong White Weenie deck with good answers in the sideboard.
Testing against Atarka Red, RG Landfall, UB Eldrazi and Abzan Aggro have been very positive.
This deck can win on turns 4-6.
There are too many good creatures hitting the board quickly for opponents to one-for-one remove them all.
Kytheon, Hero of Akros really shines in this shell. The fact that he will draw so much removal benefits the deck, as the removal won't be available for bigger threats. If he lives to untap and flip, he offers a lot of utility. He can protect himself, or he can force a creature to attack him. This is more valuable than you think; say they have El Rhino out. +2 Gideon and force the Rhino to attack. If it's the only threat, it'll be tapped next turn for you to attack, and Gideon will survive with 1 loyalty left!
The deck has good Warrior synergies. Arashin Foremost gives double-strike to
Dragon Hunter
and Mardu Woe-Reaper upon entry and with each attack. And you will be attacking. With 12 Warriors in the deck, the Woe-Reaper can exile creatures from either graveyard to net some incidental lifegain.
Both
Consul's Lieutenant
and
Knight of the White Orchid
have First Strike at the two-drop slot. Once renowned, the Lieutenant gives +1/+1 to all other attackers. The Knight will tutor for a Plains if you are behind on land drops or on the draw.
Kytheon's Irregulars
offers a good mana sink late-game, clearing Rhinos out of the way. Woe be unto the opponents who let the Irregulars become renown. Archangel of Tithes makes combat very difficult for your opponent. And she blocks Rhinos. Lots of Rhino hate here at the four-drop slot!
Inspired Charge
can lead to deadly alpha strikes, especially with double-striking Warriors out, or can allow the team to survive incoming attacks.
Against Languish, Radiant Flames,
Rising Miasma
and the like, you just need to play smart and play around them. Even the Bring to Light decks aren't packing that many board wipes, and they can't start tutoring for them until turn 5 anyways. By that point, they'll be close to dead and unable to Languish away your 3/5 Archangel of Tithes.
Real world cost aside, everyone is getting mighty greedy with these land bases. Sure, you can now fetch for 4-5 colors in a deck. But what happens when they miss a land drop, miss a color, or worse yet, misplay a fetch and pull a color that messes things up?
Where is my black mana blearrrggghhhhh
So, where does all this leave us, class?
TL;DR:
Removal is weaker. Decks are bigger and slower. And they're all expensive. Beat them down with a rogue White Weenie deck! Make them mad they spent six hundy on a deck that's susceptible to fast aggro!
Wait a sec, this video is completely unrelated.
Thanks for looking! Allons-Y!
*Admit it, you read that in Peter Griffin's voice.
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