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Pauper Commander

Play Group Building Rules

  1. Commander must be Tier 5, chosen from this list:
    Commanders by Tier

  2. Except for the Commander you can only use Commons. A card is excluded if it was ever printed as Uncommon or higher in any set

  3. No cards that cost more than US$5 from Star City Games


How It All Works

Early Game

  • Ramp
  • Draw
  • Scry

Mid Game

  • Counter threats
  • Tap, Destroy, and Exile key Creatures

Late Game

  • Cast, and attack with, Infect Creatures
  • Enchant Creatures to make them Unblockable
  • Protect Creatures and Auras by returning them to hand
  • Return Opponent threats to to hand, or Bounce and Counter them

If suggestions fall outside those guidelines they will not be considered, unfortunately.


Under Consideration


Suggestions

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I played against two of my friends who had built similar decks.

One was going to win through using a Commander with Horsemanship, Voltron style, but I was able to make my Commander Hexproof, then put a bribery counter on it to shut it down.

It was kind of classic.

The other two players had been hitting each other early in the game and leaving me alone.

I was able to make a couple of my Infect Creatures unblockable. Then I just hit one player until he had 10 poison counters, then focused my attacks on the second player until he was also 10 poison counters deep.

Felt good.


Of course the next game they both attacked me straight away! lol

I had an Infect Creature out but no way to make it unblockable, so they killed me quickly.


Both games I got a bit mana screwed. I am going to run some more tests at home to see if I need at least one more land.

Comments

Revision 12 See all

(4 years ago)

+1 Taigam's Strike main
-1 Taigam's Strike main
Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Rares

5 - 0 Uncommons

73 - 0 Commons

Cards 100
Avg. CMC 2.83
Folders 2. Argy's Main Decks, 2. Commander, Decks
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