Goblins are SO much fun! This deck is built around being a dick and making your opponent deal with incessant, ongoing, persistent damage by way of goblin horde and passive effects that punish/burn. There's SO much value and SO many win conditions in the deck so please take a look around :0
I should also note this is a BUDGET deck so it won't break the bank! :D
Please leave feedback, recommendations. Also +1's are great for helping the deck be more visible to others on the site so please +1 if you like this build!
EDIT: I have now added a few pump artifats, mana rocks/cost reducers to the deck to help it be more agile. Secondarily, and more importantly, I've refined the creature package to include more high-end ability goblins and more items that give Krenko haste so that he isn't killed before he gets to unleash!
Welcome to Goblins EDH!
Now that I've had the deck online for a few days I am going to write a bit of a legit description that should help act as a guide for those of you looking through the deck. I am going to make this as concise and simple as possible with very little filler. Let's begin.
The deck is red aggro led by
Krenko, Mob Boss
. This is a budget deck, but just because it's budget doesn't mean it can't pack a heavy punch. Basically, this deck is going to win the game by flooding the board. With an onslaught of little bastards we can go a couple routs (all very reliable) to finish the opponent.
First, quite obviously, we can go wide with attackers. With this in mind it's important to realize that there's a lot of things throughout the deck that make our guys bigger. This is important because, quite simply, 3/3's are better than 1/1's, especially in something like EDH where games can go longer and bigger stuff gets cast.
Here's what we have in the deck to beef stuff up -
Metallic Mimic
,
Adaptive Automaton
,
Brass Herald
,
Goblin King
,
Goblin Chieftain
,
Goblin Trashmaster
,
Goblin Wardriver
,
Signal Pest
,
Goblin Bushwhacker
,
Reckless Bushwhacker
,
Door of Destinies
,
Hall of Triumph
,
Obelisk of Urd
,
Vanquisher's Banner
. As you can see, there's lots of ways to make our little, clunky creatures into legit threats.
The second way this deck will tend to win is through burning the opponent, usually from ETB ping triggers. This is a VERY quick and hilarious way to kill opponents if they end up faltering even at all during the mid-game. Our items that ping are
Purphoros, God of the Forge
,
Impact Tremors
,
Volley Veteran
,
Goblin War Strike
,
Boggart Shenanigans
,
Price of Progress
,
Five-Alarm Fire
,
Goblin Grenade
,
Skirk Drill Sergeant
and
Zo-Zu the Punisher
.
In order to help the deck run as best it can we ideally want Krenko to have haste so that he's not sitting around for a turn attracting removal spells. In order to make sure we get him out and start populating our field I have put some stuff into the deck such as
Mass Hysteria
,
Hammer of Purphoros
,
Goblin Warchief
,
Akki Drillmaster
,
Goblin Motivator
.
I've also fitted the deck with a small package for land destruction as well since, after all, we are playing red and we want everyone to hate us. Land destruction comes from
Field of Ruin
,
Ghost Quarter
,
Ruination
,
Blood Moon
,
Shivan Harvest
(ouch!) and
Goblin Ruinblaster
.
Aside from this we have an arsenal of utility spells in the deck. This ranges from things like:
-
Goblin Matron
for searching
-
Goblin Chirurgeon
for protecting important creatures like Krenko
-
Insurrection
for being a dick
-
Goblin Ringleader
to provide excess draw and sift options
-
Goblin Cratermaker
for artifact removal and burn
-
Goblin Diplomats
to force opponent's creatures to attack our horde, which is especially against things like control decks which want to avoid combat
-
Dark-Dweller Oracle
to give us more continuity in our board state and playing options
-
Gempalm Incinerator
to remove threats or commander creatures
-
Goblin Spymaster
, also to force opponent's to attack us
-
Ib Halfheart, Goblin Tactician
to help us maximize our combat threat against opponent's creatures, and
-
Goblin War Cry
to close out games by forcing opponents to watch us bend them over while they're helpless :)
Overall, the deck is looking to play quite a linear, yet strong game. Get stuff out, double it, beef it up, go ham..... Maybe destroy a few lands along the way. And, if you're lucky, completely annihilate everything with ping damage on ETB or sac/LTB effects in order to really teach opponents who's boss.
Anyway, thanks very much for reading. Please leave a +1 if you like the design so it's more visible to other users on the site :)