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Goal: try to keep the board clear until you can get the medomai, strionic, aurelia combo out.

sphinx, azorious, scry, and jace to dig through deck to get the combo out.

azurious, magma jet, mizzium mortars, supreme, dissolve to keep the board clear

elspeth is to get board presence to help block or to destory creatures.

warden is to help get out medomai and aurelia earlier than 6 turns.

influenced by http://tappedout.net/mtg-decks/medomai-of-the-millions-of-turns/

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 4 Mythic Rares

23 - 6 Rares

10 - 3 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 3.23
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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