Because it will always let you down! But this deck won't.
Feedback and comments are greatly appreciated!
. This deck is really nice because it's aggro enough to do pretty well against control, and can hold its own against aggro until it can take the lead by flooding the board with big creatures.
Again, all help is greatly appreciated.
My sideboard needs help.
Card Explanations:
Llanowar Elves: So great this is standard! It's just an amazing card, and it allows you to have three mana on turn two, and curv into a lot of nice stuff. Not much to be said, it's one of the base cards in this deck.
Pelt Collector: One of the best cards released in guilds! This gets really big, really fast. Also, it allows me to run Kraul Harpooner because I'm not always trying to play Llanowar Elves turn one.
Kraul Harpooner: This card is interesting... having a three power card for two is really nice, because it shuts down Dream Eater and a lot of other stuff. Also, it can basically take down any flyers. I know this card is really good, I'm just not to sure about it yet.
Steel Leaf Champion: An absolutely amazing and broken card. We can normally get this out on turn two! Also, against aggro it's really nice because its really hard to block. Really not much to be said here. Again, one of the backbone cards for this deck.
Thrashing Brontodon: A three drop 3/4 body that can blow up and enchantment or artifact! really nice to have, considering running more, or at least sideboarding more.
Jadelight Ranger: I really like this card in this deck. It allows you to keep a land-poor hand, and really helps you cycle though your deck. Whenever I've played it, it's normally had a good payoff.
Wayward Swordtooth: This allows you to keep a land-heavy hand, and later in the game it's great to have a 3 mana 5/5.
Nullhide Ferox: This card is amazing! The discard is nice, but the hexproof and the fact that it's a 6/6 for 4 is much nicer. The not being able to cast non-creature spells is really not that annoying because I'm not running that many of them.
Gigantosaurus: This card basically never resolves, but if you can get it out vs. an aggro deck, it really helps lock up the board state. Also, great with Ghalta, Primal Hunger.
Ghalta, Primal Hunger: I would be running 4 if it was not legendary, but this also helps because you can't Cast Down it. You can basically always cast this for cheap! The trample is really nice, and you normally have enough mana to draw out or Durres there counters before you play it. Maybe they kill quick, but then you only used two mana, and you can still normally get a couple swings in. This is also a backbone card.
Vivien Reid: If you get this out, it's really nice to have. The + one is absolutely amazing, but I'm still not totally sold on this card.
Assassin's Trophy: One of the best removal spells in standard. Absolutely amazing. Probably going to sideboard more if I can. Not much to be said.
Status / Statue: I don't know why this card isn't more popular! It's absolutely amazing! One mana deathtouch or a 4 mana kill spell!
My Land-base is pretty basic.