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Wild Raging Landfall Extravaganza

Frontier* Budget RGW (Naya) Theme/Gimmick

calebschultzz


Sideboard

Creature (1)

Planeswalker (1)

Instant (9)

Sorcery (4)


Wild Raging Landfall Extravaganza

The Goal of the Deck

To be blunt the goal is to activate landfall as much as possible, in order to attack for as much as possible.

The Creatures

Elementals. Well mostly. Starting with the Grove Rumbler, this card is just a decent landfall creature, it has a good starting power and toughness that give it some resilience and it can hit for a lot, depending on how you play it. Make sure like any landfall creature, try to play your land after casting it. Next, Zendikar Incarnate, this big boy can finish games, easy, or you can use him in the earlier game too, his power doesn't have a cap so he can get pretty big. The Woodland Wanderer, works pretty well in this deck, you can use three colors to cast him and you have yourself a 5/5 with vigilance and trample, not bad. Undergrowth Champion is also a allstar in this deck, he can get pretty buffed up, and he is hard to kill. The Greenwarden of Murasa is a great card seeing as how you can use it to return multiple cards from your graveyard, keep in mind these cards can be anything, like a Roast or a Pulse of Murasa, and The Greenwarden has a nice power and toughness. Omnath, the Locus of Rage, is pretty mana costly, however he seals the deal, with his ability that deals three damage when a elemental dies, and he essentially duplicates whenever a land enters, a great card. Next, Mina and Denn Wildborn, not elementals but they are very helpful when it comes to landfall, you can bounce lands back to your hand and then play them again for even more lanfall triggers! Finally the Dragonmaster, which can be good if you can keep it alive, I mean one red mana for a 5/5 dragon every turn, that's pretty great.

The Spells

Roast, control, I means it just helps keep the board clear while you rack up mana. Same goes for Dazzling Reflection, except it doesn't bomb creatures but rather it allows you to gain life. Pulse of Murasa is such a underrated card, return a creature or land to your hand and gain six life, all for a forest and two colorless! That's so good, keep in mind you can return Evolving Wilds to your hand and play them again for more landfall. Nissa's Renewal and Animist's Awakening are just good ramp.

Misc. Cards

Why Chandra? Well she spawns elemetals and is just hard to deal with, but she isn't necessary to have in the deck. Call the Gatewatch will tutor her from your library, but also not necessary. Sword of the Animist is also good ramp but not necessary.

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Date added 8 years
Last updated 7 years
Exclude colors UB
Splash colors WRG
Legality

This deck is not Frontier legal.

Rarity (main - side)

11 - 2 Mythic Rares

24 - 0 Rares

14 - 8 Uncommons

8 - 5 Commons

Cards 69
Avg. CMC 3.33
Tokens Dragon 5/5 R, Elemental 3/1 R, Elemental 5/5 RG, Plant 0/1 G
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