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Over the last few months I have been asked by people at my LGS weather I wanted to play this commander variant: Tiny Leaders. After hearing of an upcoming tournament at my LGS for this new format, I decided I would give it a shot. Now, after pacing 1st in an exciting tournament I see why this format is so popular, its simply too much fun. So I present to you, the Tiny Champion, Marath, Will of the Wild. This deck is essentially a swarm deck that wins by overwhelming your opponents with superior board presence. Marath's versatility drives this deck providing you with both removal and creatures as well as triggering several combos. Though Marath's role in this deck is quite important, it is far from essential, as even if he is tucked or rendered useless, the deck can still easily hold its own without him.

Please feel free to upvote and leave any constructive criticism, or just links to your tiny leader's list, in the comments below.

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I have played several more games recently at our local meta and it the deck seems to play quite well. Below are just a couple of minor adjustments, with reasons, that I have made to the deck.

-Oblivion Ring +Council's Judgment: True-Name Nemesis has been proving itself quite annoying whether it be blocking and killing some of our creatures like Precinct Captain or simply holding a lot of swords and beating us down. Council's Judgment does basically the same thing as ring does except its permanent and it can deal with nemesis, The extra white mana should be no problem for the deck.

-Wayfaring Temple +Loxodon Smiter: Wayfaring Temple turned out to either be a win more card with lots of tokens or it just quickly ate removal. The populate ability hardly ever triggered and smiter can be quite useful against Liliana of the Veil

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 7 Rares

10 - 3 Uncommons

6 - 0 Commons

Cards 50
Avg. CMC 2.26
Tokens Angel 4/4 W, Cat Soldier 1/1 W, Copy Clone, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Elemental 8/8 GW, Elemental X/X G, Elephant 3/3 G, Elf Warrior 1/1 GW, Goblin 1/1 R, Human 1/1 W, Insect 1/1 G w/ Flying, Deathtouch, Monk 1/1 W, Phyrexian Golem 3/3 C, Soldier 1/1 W
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