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WiP

Leaning towards some light voltron, but I'm probably just going to let Dukmourn's enchantment creatures bail me out, creatively speaking.

For the most part, keep your enchantments in hand until you've cast your commander. Main exception is ramp pieces so that you can get it out faster, and enchantresses so that you can keep casting.

Broken Fall, Molting Skin, and Natural Emergence can be repeatedly bounced for cascade/enchantress triggers. (Although with Emergence, be wary of people in your meta running e.g. Breath Weapon.)

Can win trough Aggravated Assault + Bear Umbra/Nature's Will/Natural Emergence/Sanctum Weaver. Bear Umbra, Nature's Will, and Natural Emergence can cascade into Aggravated Assault, while Aggravated Assault can cascade into Sanctum Weaver. I could see putting in a bunch more drawing enchantments so that you can keep digging for combo pieces.

Any other enchantment combos besides these ones appreciated.

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Date added 3 months
Last updated 1 month
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 0 Rares

13 - 0 Uncommons

7 - 0 Commons

Cards 86
Avg. CMC 2.98
Tokens Beast 3/3 G, Everywhere, Human 2/2 G, Wolf 2/2 G
Folders WiP
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