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Win on Turn 4/5 Consistently? Yessir

Standard*

pickelchu


Sideboard

Creature (4)

Enchantment (2)

Instant (5)


Maybeboard

Instant (2)

Enchantment (1)

Creature (1)

Land (1)


Hello and welcome to the turn 4 win deck! This deck is fast, and it can get to that win fairly quickly!

This deck is focused around one card and one card only, Consulate Dreadnought . It's a 7/11 for 1 that's ridiculous! Sure it has crew six but that doesn't really matter!there are three ways in this deck to get around the high crew cost and 14 chances in our deck.Siege Modicfication- The best and cheapest way to make our dude a creature! Also gives him a huge boost!

Aerial Modification This one gives the dreadnought evasion so it's worth it for the 5 mana

Peacewalker Colossus - takes two every time you have to activate it but its a way to activate it so...

Open the Armory pretty much copies 5 and 6 of siege modification.

A lot of time your opponent has creatures. I know it's a bummer so we have a way to get around it. We have shock to get around smaller early blockers and that usually enough. But in those matches against the decks that can flood the board with creatures like the black zombie deck we have to get around this.

To do this we have Fling and Insult/Injury . You still make the Consulate Dreadnought a creature and the. Instead of attacking in, you play insult to injury, then fling the dreadnought and that is 20 to the face of you used the Siege Modification

Veteran Motorist - scrys when it etbs so it helps you get your good cards.

Depala, Pilot Exemplar- Can get you card advantage when you tap it. Also it with a motorist can crew the dreadnought in a pinch

Toolcraft Exemplar - the comments have won me over. I'm going to use this instead of Thraben Inspector! This may not be the best on defense but it brings you early pressure while waiting for a modification and it can help crew in a pinch

Glorybringer sometimes your dreadnought just won't be good enough so you can use this to win as well. Also it's just a great card to have in any red deck

Magma Spray beat removal main board, mainly to get an early blocker out of the way. It also deals with those pesky zombies and Scrapheap Scrounger

Tormenting Voice the decks biggest problem is not getting the consulate dreadnought so this bit of card advantage is very helpful

Built to Smash- another way to get past the those blockers and synergizes well with insult//injury thanks to Luciferos for the idea

Cast Out- Can cycle for cheap and is very good removal for a trouble some Creature or ulamog. Also can deal with the New Perspective decks

Inspiring Vantage- good aggressive land that this deck really wants

Land ratio 11 Mountain to 7 Plains- you really wanna get 2 red sources for your siege modification so we're going a little bit more heavy in red

Originally I had someone Needle Spires but they were too slow and we didn't really lose anything by taking them out

Cast Out the full playset for the new perspectives matchup or Aetherworks Marvel

The rest of the playset of Insult / Injury and Fling for when you opponent can really gun up the board.

Glorybringer the playset for when they have a lot of artifact removal and your "combo" just won't work, so just put this in and you'll be able to win hopefully.

Refurbish for those heavy artifact removal decks it's copy 5 and 6 of dreadnought.

Thraben Inspector for aggro decks this is a good body to block.

Magma Spray for those zombie decks. Those Relentless Dead should stay dead

I'm sure you've already figured it out already but I'll still explain it just in case.

Hand: 2 Mountain, 2 plain, a Consulate Dreadnought , Siege Modification , Cast Out, and Shock

Turn 1 Mountain pass don't play the dreadnought yet, less chance to remove it.

Turn 2 plain and Consulate Dreadnought

Turn 3 Mountain then Siege Modification and attack for ten

Turn 4 Plains then Cast Out any blocker they might have and attack for ten and win!

So that's the deck it wins pretty consistently in those early turns. Hopefully you like and if you do remember to +1 to show me. Also this deck is still in progress so I appreciate all feedback and suggestions!

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Guys we actually made it to number 9 I can't believe it. I never expected the deck to be this popular but heck were up there. This goes to show that you don't need to feature your deck in order for it to be popular! Thanks to everyone who upvoted hopefully we can hit top 5!

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Top Ranked
  • Achieved #7 position overall 7 years ago
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

18 - 4 Rares

18 - 4 Uncommons

8 - 7 Commons

Cards 60
Avg. CMC 2.79
Tokens Clue
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