Aggressive Mining
gives good card draw and the downside can be mitigated by
Lord Windgrace
's -3 or
Burgeoning
, but regular landfall might be more beneficial for the deck.
Soul of the Harvest
and
Harvester of Souls
help us draw cards from animated lands entering play or dying respectively.
Smothering Abomination
draws cards whenever we sacrifice creatures.
Deathreap Ritual
should provide consistent draw with all the tokens to sacrifice.
Mikokoro, Center of the Sea
,
Geier Reach Sanitarium
, and
Bazaar of Baghdad
are lands that provide card draw, with the latter two also serving as discard outlets.
Doom Whisperer
can fill the graveyard while digging for cards, and with
The Gitrog Monster
can draw lots of cards while surveiling by putting lands into the graveyard.
Experimental Frenzy
can allow us to play more lands with our extra land play cards, and cast more spells from our library, potentially playing every single card in our library with enough mana generation. This works amazingly well with the card selection from
Doom Whisperer
and
Cream of the Crop
.
Golgari Germination
makes Saprolings when animated lands die, which also become Forests if
Life and Limb
is in play.
Conspiracy
choosing Saproling can turn all our creatures into Forests with
Life and Limb
if
Conspiracy
entered play first. This allows for one-sided boardwipes against nonland permanents with cards like
Perilous Vault
,
Oblivion Stone
, and
Boompile
. It also causes all our landfall token makers to make infinite tokens with
Life and Limb
.
Conspiracy
choosing Elemental triggers
Omnath, Locus of Rage
damage when any of our creatures die, including animated lands. Choosing Plant allows
Avenger of Zendikar
to pump all our creatures when we get landfall.
Zendikar's Roil
and
Nesting Dragon
make tokens from landfall.
Nesting Dragon
's tokens can be sacrificed multiple times with
Ashnod's Altar
, and are evasive mana dumps.
Avenger of Zendikar
makes a burst of Plants when it enters play, and makes infinite Plants if we have
Nim Deathmantle
and
Ashnod's Altar
or
Phyrexian Altar
.
Gutter Grime
makes Ooze tokens that keep growing when animated lands die, and
Sek'Kuar, Deathkeeper
makes hasty tokens.
Dunes of the Dead
and
Gods' Eye, Gate to the Reikai
create tokens when they are sacrificed.
Parallel Lives
can give us double the tokens, and also double the draw from
Tireless Tracker
.
Doubling Season
does the same and also gives our planeswalkers double the counters.
Mazirek, Kraul Death Priest
,
Guul Draz Overseer
,
Craterhoof Behemoth
,
Pathbreaker Ibex
,
Dragon Throne of Tarkir
,
Coat of Arms
,
Shared Animosity
,
Beastmaster Ascension
, and
Moonveil Dragon
are also good to pump our animated lands and other tokens for attacking.
Panharmonicon
gives double landfall triggers for animated lands.
Bramble Sovereign
and
Dual Nature
can copy animated lands when they enter play as well as our other creatures.
Kiki-Jiki, Mirror Breaker
,
Flameshadow Conjuring
, and
Minion Reflector
can make hasty tokens of creatures and animated lands.
Mirrorworks
can copy our artifacts and lands like
Great Furnace
and
Tree of Tales
, and with
Mycosynth Lattice
can copy anything in the deck.
Mirror Gallery
lets us keep multiples of all our legendary creatures and lands.
Mirage Mirror
becomes another copy of anything we need, which gives extra land plays when copying
Wayward Swordtooth
or
Oracle of Mul Daya
, extra mana when copying
Cabal Coffers
,
Mana Reflection
, or
Stone-Seeder Hierophant
, extra card draw when copying
Tireless Tracker
,
Horn of Greed
,
Seer's Sundial
,
Skullclamp
, and extra abilities when copying
Rings of Brighthearth
.
Skirge Familiar
can ramp while also serving as another discard outlet for Dakmor Salvage + The Gitrog Monster
.
Seismic Assault
can serve as another copy of
Borborygmos Enraged
.
Worldgorger Dragon
can give infinite landfall and mana with the loop of
Animate Dead
reanimating
Worldgorger Dragon
which exiles
Animate Dead
and all our lands and gets sacrificed to bring back all our lands and
Animate Dead
which restarts the loop. This loop can be ended by reanimating another creature with
Animate Dead
.
Worldgorger Dragon
can be discarded with
Lord Windgrace
or
Greater Good
, or dredged into the graveyard. If
Worldgorger Dragon
is put into play by
Primal Surge
, we can either win before its exile trigger with damage triggers and instant speed combos, or let it exile all our permanents then remove it with
Sidisi, Undead Vizier
,
Valakut, the Molten Pinnacle
, or
Cloudstone Curio
triggers to bring back our permanents. However, it is trickier if
Worldgorger Dragon
is put into play by
Vaevictis Asmadi, the Dire
.
Aid from the Cowl
triggers easily from sacrificing lands and creatures, as does
Aetherworks Marvel
.
Spinerock Knoll
can also cheat lots of permanents into play on a turn where an opponent was dealt damage if we have
Amulet of Vigor
and a way to recur it.
Defense of the Heart
can cheat in big creatures easily, especially when opponents' lands are animated. Good targets for
Defense of the Heart
include
Sidisi, Undead Vizier
and
Worldgorger Dragon
, then exploiting
Worldgorger Dragon
to tutor
Animate Dead
for infinite landfall. It can also find
The Gitrog Monster
and
Borborygmos Enraged
if we have
Dakmor Salvage
in hand, or
Keldon Firebombers
and
It That Betrays
to steal lots of lands and trigger landfall.
Perilous Forays
can put all the fetchable lands from our library into play with enough mana, or if we have
Amulet of Vigor
, especially with token makers or land animators.
Realm Seekers
can find any land from the library.
Natural Emergence
,
Embodiment of Fury
, and
Embodiment of Insight
can also animate our lands so sacrificing them causes death triggers.
Growing Rites of Itlimoc
can provide a second copy of
Gaea's Cradle
.
Sasaya, Orochi Ascendant
is easy to flip once our draw and bounce engines get going, but needs more basics to be effective, although she works very well with Saprolings if we have
Life and Limb
.
Crypt Ghast
and
Nirkana Revenant
could be good ramp with
Urborg, Tomb of Yawgmoth
or
Prismatic Omen
.
Kormus Bell
can animate all our lands if they are Swamps (and also animate opponents' lands).
Lake of the Dead
provides a burst of mana by sacrificing a Swamp.
Recurring
Patron of the Orochi
or
Llanowar Druid
with haste after bouncing or sacrificing can give us infinite mana with enough Forests or
Prismatic Omen
.
Nissa, Worldwaker
untaps Forests, and can also give infinite landfall with
Cloudstone Curio
to bounce, recast, and reuse her and
Lord Windgrace
.
Orcish Lumberjack
and
Goblin Clearcutter
can provide a burst of mana by sacrificing Forests.
Overlaid Terrain
gives land death triggers, and ramps us quite a bit if we have some land recursion.
Terrain Generator
can give infinite landfall with
Stone-Seeder Hierophant
and a way to bounce basics.
Darigaaz's Caldera
can bounce other lands but can't bounce itself repeatedly.
Pitiless Plunderer
provides mana when our creatures die.
Yavimaya Hollow
regenerates a creature.
Asceticism
can protect all our creatures.
Endless Sands
can get our key creatures out of danger and repeat their ETB triggers.
Mikaeus, the Unhallowed
makes our lands and creatures come back after a boardwipe or sacrificing.
Meren of Clan Nel Toth
can return a creature from the graveyard each turn.
Balthor the Defiled
can return all our black and red creatures, which includes the
Borborygmos Enraged
and
The Gitrog Monster
combo.
Soul of Innistrad
returns creatures to our hand.
Champion of Stray Souls
can exchange our tokens and animated lands for creatures in the graveyard.
Strands of Night
can exchange our Swamps for creatures in the graveyard.
Journey to Eternity
can return one creature, and after flipping
Atzal, Cave of Eternity
can potentially return a lot of creatures with
Stone-Seeder Hierophant
to untap it.
Eternity Vessel
makes it hard for us to die to damage since our life resets each turn. This can double our life repeatedly if we have
Doubling Season
and some way to bounce or sacrifice and recur the Vessel.
Retreat to Hagra
drains opponents when we have landfall, or can also give deathtouch to deter attacks. It also negates the life loss from fetchlands.
Sunscorched Desert
deals damage whenever it enters play.
Scrib Nibblers
allows us to win by exiling opponents' libraries.
Altar of Dementia
can sacrifice tokens to mill opponents or fill our graveyard.
Attrition
can sacrifice our tokens or animated lands to kill opponents' creatures.
Terastodon
can destroy opponents' permanents, or destroy our lands to give us tokens.
Rakdos the Defiler
can sacrifice our lands to make opponents sacrifice half their permanents.
Myojin of Infinite Rage
destroys all lands, but we can return ours from the graveyard.
Pernicious Deed
and
Nevinyrral's Disk
also do the same if all lands are animated.
Burning Sands
can force opponents to sacrifice all their lands if all lands are animated and we kill a single one of their lands.
Ward of Bones
can prevent opponents from playing lands if we sacrifice our lands at the end of each turn only to recur them again on our turn.
Destructive Flow
and
Desolation
should hinder opponents more than us since we can play multiple lands each turn and recur them from the graveyard.
Confusion in the Ranks
can exchange our creature tokens for opponents' creatures. If lands are animated, we can also steal opponents' creatures and lands just by playing lands, then sacrifice or bounce our land before control is exchanged so opponents get nothing. It does make
Primal Surge
tricky however.
Vedalken Orrery
lets us cast spells at instant speed.
Adding blue to the deck gives access to
Tatyova, Benthic Druid
for card draw,
Hedron Crab
for mill,
Roil Elemental
to steal creatures,
Oboro Breezecaller
for untapping,
Retreat to Coralhelm
for untap and scry,
Muldrotha, the Gravetide
for recursion,
Arixmethes, Slumbering Isle
as a land that can be cast,
Realmwright
to change land types,
Deadeye Navigator
to flicker,
Meloku the Clouded Mirror
and
Trade Routes
for bounce,
Sunder
for mass bounce, and
Patron of the Moon
to put lands down from our hand, which gives infinite landfall and mana with
Amulet of Vigor
and
Storm Cauldron
or
Cloudstone Curio
.
Retreat to Coralhelm
also gives infinite mana and landfall with creatures like
Budoka Gardener
or
Sakura-Tribe Scout
to put lands into play and
Storm Cauldron
or
Cloudstone Curio
to bounce lands.
Adding white to the deck gives access to
Land Tax
,
Endless Horizons
, and
Eternal Dragon
for access to lands,
Krosan Verge
and
Riftstone Portal
for fixing,
Emeria Shepherd
for reanimation and recursion,
Eldrazi Displacer
for flicker, and
Admonition Angel
for removal, which becomes permanent if we trigger landfall then sacrifice or flicker her before the exile triggers.
Retreat to Emeria
can make tokens or pump our creatures with landfall. We also get
Realm Razer
, which can repeatedly flicker our lands with
Amulet of Vigor
and a sac outlet for
Nim Deathmantle
or
Emeria Shepherd
to reanimate it.
Dimensional Breach
can exile all lands temporarily, which
Oblivion Sower
can steal.
Parallax Wave
with
Opalescence
also permanently exiles all opponents' creatures, and can give infinite landfall with land animation effects by exiling animated lands then exiling itself to return the animated lands and a new
Parallax Wave
.