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Lord Windgrace deck, utilizing fetch and cycle abilities of lands. Cycling lands in your hand will allow for additional card draw in the deck, while really having no downside since they can be returned with Windgraces -3. His -3 will then allow you to return said fetch lands that you've sacrificed already for additional mana fixing on your board. Additional land sac utility such as strip mine to "destroy a target land an opponent controls" allows for opponents to not target me as much since they will lose a land in retaliation and I can bring Strip Mine back into play so it is also a constant deterrent. Basic strategy: Get lots of Ramp, play what you want, deter opponents, win. For now this is somewhat slightly edited from the precon but I will shortly update it with new cards I have acquired.

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Comments

96% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 1 Mythic Rares

54 - 8 Rares

14 - 2 Uncommons

8 - 2 Commons

Cards 100
Avg. CMC 3.56
Tokens Beast 4/4 G, Cat Warrior 2/2 G, City's Blessing, Clue, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Marit Lage, Plant 0/1 G, Worm 1/1 BG
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