A prototype commander deck my friends helped me to build. I thought I'd put it up here to get some good feedback and opinions from a variety of people to see what they think could make the deck better.

The main plan is to focus around spell power to stall and win either by combat or via milling the opponent down. Open to suggestions, this deck was made with cards I had at the moment and I feel it's trying to do too much at once. Open to feedback!

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