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Golos, Tireless Pilgrim PRIMER

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Golos

Why Golos?

Golos is your standard infinite mana outlet in the command zone commander. However Golos is 5-colour, giving us access to only the BEST cards available in the format. Not to mention when hardcasted and activated he can outvalue your opponents to help win the game.

yeah, yeah, but T&T?

While obviously Thrasios and Tymna will be more viable commanders, the availability of red gives us some more compact win conditions that doesnt sacrifice any additional colours. Red also gives some utility cards like Pyroblast but it mainly allows our wincons to be easily compacted and allows them to synergise.

The Game Plan

As with most decks, the primary win condition will be the combination of Flash and Protean Hulk to assemble a game winning combo. In this deck, with what golos does, our combos will involve generating infinite mana. Unfortunately this does limit us to main phase wins only. (Unless Walking Ballista is on the field)

The best part about this deck is its variety and high number of options. The deck allows for an extremely small amount of dead slots while giving you compact hulk piles that are easy enough to assemble after an Ad Nauseam .

With an Average CMC of 1.58 at the moment, you will often be winning after the Ad Nauseam resolves. The large amount of tutors and fast mana should allow you to assemble, Bomberman, Dramatic Scepter or even the "Temur Hulk" Pile that I will talk about shortly.

Hulk Piles and Combos

Primary Combo #1 (Temur Hulk): Vigean Graftmage + Incubation Druid + Torch Courier

When Incubation Druid enters the battlefield, Graft one of the counters onto it. Sacrifice Torch Courier to give Incubation Druid haste and then tap for three blue mana, activate Vigean Graftmage to untap it, then repeat for infinite blue mana. If you dont already have all 5 colours available to you, cast Golos, Tireless Pilgrim from the command zone to go tutor for Command Tower . Incubation Druid can now tap for all colours, use your infinite blue to filter into infinite of every other colour. Activate Golos to exile library. Then use either Jace, Wielder of Mysteries or Timetwister Loops using Assassin's Trophy and Swan Song or even Walking Ballista to win the game.

Backup Combo #1 (Bomberman): Goblin Engineer + Auriok Salvagers

When Goblin Engineer enters the battlefield, search your library for Lion's Eye Diamond and put it into your graveyard. Then pay 1W to activate Auriok Salvagers and return Lion's Eye Diamond to your hand. This produces infinite mana at the cost of discarding your hand. It is recommended you only do this after casting Silence . You can also add Walking Ballista to this hulk pile and then recur ballista after your infinite mana is created. You will do this combo if you need to hold open a next turn upkeep win through a Teferi's Protection or an Angel's Grace . This combo can also be done to win if golos was stolen in some way.

Backup Combo #2 (Dramatic Scepter): Goblin Engineer + Torch Courier + Spellseeker

When Goblin Engineer and Spellseeker enters the battlefied, search your library for Isochron Scepter and Dramatic Reversal respectively. Give Goblin Engineer haste and then return Isochron Scepter to the battlefield, Imprinting Dramatic Reversal . If your rocks produce atleast 3 mana and one is coloured, then you create infinite mana. You should know how to win from there.

Single Card Discussion

Ad Nauseam : While it is rare to see this card in FlashHulk decks, it is a key strategy to this deck and easily enables its win conditions. Our average CMC is 1.58 meaning it is almost guaranteed we will win the turn of or the turn after an Ad nauseam. A common line will be to find Silence (either draw or tutor for it) after the ad nauseam and then assemble a safe bomberman.

Dark Ritual : Running dark ritual may seem odd in a 5 colour deck but its synergy with Ad Nauseam is far too great. casting it as early as turn 3 with just dark ritual is incredibly powerful as well as dark ritual post naus allowing us to net 2 mana for 1 card.

Walking Ballista : Ballista is generally outlawed in cEDH unless you have a strategy with Mikaeus, the Unhallowed . However in this deck it is usable as a backup wincondition. Very few hulk decks include a pile that assembles bomberman, however as we have this package ballista fits in the pile quite easily and can then win the game with Auriok Salvager recurring it from the graveyyard. It is an alternative to if Golos is stolen somehow or if Jace, Wielder of Mysteries or Timetwister is somehow removed from the deck.

Winning at Instant Speed

To win with your flashhulk at instant speed, Golos must be on the battlefield.

  1. Cast Flash + Protean Hulk . Fetching Incubation Druid + Vigean Graftmage + Torch Courier . Generate Infinite mana and then exile your library with golos.

Cast Assassin's Trophy targetting an opponents land. Cast Memory's Journey shuffling trophy back into your library. Cast Noxious Revival putting Memory's Journey back on top then exile the top 3 with golos. Repeat this process except you shuffle noxious revival back in with Journey this time. Then repeat this process with Swan Song to make infinite birds. You may also cast Silence and any number of counterspells to stop whats happening as you start this combo.

Cards to Consider

Devoted Druid + Vizier of Remedies + Torch Courier + Orochi Leafcaller

This potential hulk piles is a way to make infinite rainbow mana using some cards that we already run in the deck.

Demonic Consultation and Tainted Pact are both ways to win the game with Jace, Wielder of Mysteries but also help find combo pieces.

Quicken : This card allows us to use Timetwister loops at instant speed assuming Golos is already on the battlefield.

Force of Vigor : this card should be played in more staxy metas that run cards like Blood Moon and Back to Basics

Chain of Vapor : A meta call really, could swap this for Natural State

Budget Options

Force of Will : You may swap Force of will for a cheap counterspell such as Spell Pierce or other interaction like Veil of Summer

Mana Drain : This may be swapped for Counterspell

Imperial Seal : This slot is quite hard to replace considering its cost. You could run some meta dependant hate in this slot or potentially some of the worse tutors like Finale of Devastation , Sylvan Tutor or Gamble .

Mana Crypt : can be swapped for Mana Vault

Lion's Eye Diamond : if the Bomber man package is being removed consider the Devoted Druid combo mentioned above. This will involve cutting Auriok Salvagers and potentially Walking Ballista .

Noble Hierarch : Some sort of other ramp piece, Priest of Titania , Sakura-Tribe Scout , Exploration etc.

Change Log

OUT: Mox Opal IN: Mana Vault

OUT: Timetwister IN: Memory's Journey

Heavily considering cutting dramatic scepter atm

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Date added 7 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.91
Tokens Bird 2/2 U, Copy Clone, Emblem Dack Fayden, Emblem Jace, Vryn's Prodigy, Morph 2/2 C
Folders cEDH
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