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Wizard Panharmonicon

Commander / EDH*

VillainousWealth


Hello Seth, Better Known as SaffronOlive. I suppose I should give you a breakdown here. As you can see, the deck is bereft of fast mana as per Commander Clash Rules, though idk about the budget. All of the dual lands and fetches are pretty important to support the number of utility lands and intensive mana costs in the deck. One of the original win conditions has been removed for both budget and fun reasons, now all you have left are wizard beats and taking infinite turns with crystal shard. Unless you count using Galecaster Collosus and Seedborn Muse to make sure your opponents have no nonland permanents. Ever. So definitely keep Time Warp, Crystal Shard, and at least one Archaeomancer effects in the deck when you edit it. Other than that, I have pretty strong packages for both Spellseeker (Including all stars like the tutors, cyclonic rift, and back to nature) and Trophy Mage (Swords, Crystal Shard, bestiary).
Other than that, the strategy is relatively simple. You develop your mana while using your etb wizards to gain value. Refill your hand with Zegana as Necessary, and keep on going. Eventually stumble into a way to win. Other than that, there's some counterspells and removal to round it out. You also play a pair of timetwister-esque effects because you dont have Laboratory Maniac. Of course, feel free to message me with any questions about the list.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.13
Tokens Beast 3/3 G, Champion of Wits 4/4 B, Copy Clone, Manifest 2/2 C
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