Rise of the Full Moon

Commander / EDH Phaetion

SCORE: 58 | 32 COMMENTS | 8379 VIEWS | IN 41 FOLDERS


First Games and a Few Fixes —July 4, 2016

I got a couple of games in. I didn't win any, but the deck was able to hold up, despite my group's "competitive" nature.

Fixes:

-Convicted Killer  Flip and Villagers of Estwald  Flip: I hated removing those, but I've got no option. Besides, I consider them to be the worse of the lot.

-Gratuitous Violencefoil: This is ok. Beginning to prefer double strike though.

+Rage Reflection: Oh, hey, double strike.

+Pyreheart Wolf: It's got meance, and grants my creatures the ability. Good to me, and flavorful.

+Creeping Renaissance: With this, I feel like I finally have enough recursion.

Of the new EMN cards, there's Spirit of the Hunt, but I can't quite evaluate it. I'll have a set review once the spoiler's up.

Plus one for awesome story

July 2, 2016 8 a.m.

Briandhoffmann says... #2

have you considered adding wolves and wolf support like Master of the Wild Hunt, Cult of the Waxing Moon, and Wolfcaller's Howl. Also, This deck seems silly without Descendants path and Lurking Predators

July 2, 2016 10:50 p.m.

Phaetion says... #3

Briandhoffmann: I've been looking for more ways to produce wolf tokens. Sadly, the lack of card draw and recursion are problematic for me right now.

That said, I'll consider more ways to put out wolf tokens. One ill-timed boardwipe will put me out of the game, so I can't exactly afford to run Path or Predators. I found that I don't transform as often as I'd like, so Cult is out. I'll try to add in Wolfcaller's Howl for right now and see what I can do.

July 2, 2016 10:58 p.m.