First of all: I don't like plaing in meta.
That's why I was looking for some fun deck ideas for Selesnya deck that include Tolsmir.
Protection:
Resolute Watchdog
is pretty good for the one drop it can't attac but he can protec and he is cousin of our main dish in this deck, wolves.
Unbreakable Formation
- it can protec and pump our furry friends (pun not included).
Veil of Summer
- as a Selesnya we can have problems with some nasty blue counters. That's why we're running 4 of this card. It also can deal with black but if meta in your store is more aggro-centered then you can cut it to 2.
Pledge of Unity
- It's more pump spell than protection but it always can help you with unwanted shocks/"lightning something".
Mana friends:
Tolsimir, Friend to Wolves
is pretty expensive, that's why we need to do some shinanigans to get him on board faster. Here we have
Paradise Druid
and
Leafkin Druid
. One can protect herself, other don't die from Shock and can get you 2 mana.
Wolves:
Ferocious Pup
- 2 for 1? I will always take this deal. He is not the strongest of his kind but look at him, he is adorable.
Nightpack Ambusher
- Wolf lord and pretty flashy guy.
Wolves' frieds and other cards:
Tolsimir, Friend to Wolves
- Ok, he is not a wolf but his companion is and that's what matters here. His passive is also pretty nice to deal with some nasty flyers.
Icon of Ancestry
- another card to pump our pups, also it can help with looking for Lessie
Arlinn, Voice of the Pack
- She can pump, she can create wolves but also she is pretty expensive.
Ajani, the Greathearted
- Cat in dog related deck?! Yea... a little wierd but aditional counters, global vigilance and life gain is always good things.
Sideboard choises:
Cleansing Ray
- Better
Disenchant
for my store meta. Vampires are pain in the ass and this one card can deal with it... a little.
Huatli, Radiant Champion
- Draw engine and pump.
Prison Realm
- Our only response to Teferi.
Settle the Wreckage
- Good spell to deal with mass attack that we can't block. Goblins, flyers, hexproof guys on 4th turn 7/6.
Vivien's Arkbow
- ETB is our goal and late game can be pain in ass with control or deffenders. Yes, deffenders.
Huatli's Raptor
- we have some planeswalkers and +1/+1 counters, nothing more.