Wort: the Ramp Mother of Burn
Commander / EDH
SCORE: 153 | 95 COMMENTS | 23510 VIEWS | IN 75 FOLDERS
midget_overlord says... #2
I'm kind of surprised I haven't seen Sphinx-Bone Wand mentioned yet. Expensive as balls mana-wise, but could easily be another win con.
June 26, 2016 5:27 p.m.
Do spell copies count as additional castings for adding charges and triggering the damage? It's probably valuable regardless since it is a sorcery- and instant-heavy deck.
June 26, 2016 5:31 p.m.
MegaMatt13 says... #4
Optimator and midget_overlord, no unfortunately the copies don't count as casting so wouldn't give sphinx bone wand charge counters. It may still be worth adding though.
June 26, 2016 5:33 p.m.
Seems like Sprout Swarm could be a useful card. Maybe not impactful enough though.
June 26, 2016 7:12 p.m.
To be able to get Wort out faster and with more mana up to get value the turn she comes out I would throw in stuff like Generator Servant
June 27, 2016 7:13 a.m.
how has Vorinclex, Voice of Hunger not been suggested. It's ramp, its lockdown, and yes, its a target for immediate destruction however if its not exiled and with all of your recursion it is more of a threat in our graveyard because you can just bring it back, tap for lots of mana, do a lot of things and repeat. Early Harvest Memory Jar and Vorinclex make a good combo to do a lot of stuff in one turn. Storm in Ignite Memories and watch your friends shake their head at your 10 minute long turn. =)
June 28, 2016 9:34 a.m.
MegaMatt13 says... #8
Walkman, Vorinclex, Voice of Hunger is banned in my playgroup as are most stax effects. Definitely a super powerful card though :)
June 28, 2016 10:23 a.m.
since Wort, the Raidmother is so spell heavy i would recomend to use Boseiju, Who Shelters All for those annoying Counterspell you might run into.
August 13, 2016 6:55 a.m.
I really Like this deck. +1 from me. Only silly thing I may add would be something like Satyr Firedancer. That card gets stupidly good stupidly fast if you have that much burn.
August 22, 2016 4:47 p.m.
Love me some Wort. I also love Firecat Blitz in Wort decks. Does a lot lot lot of damage, especially when you have Purphoros, God of the Forge and co. in play.
October 14, 2016 4:06 a.m.
metalmagic says... #12
I used to have a very similar version of this deck built, and I found that Saproling Symbiosis was THE card I wanted to see every single game. The fact that you cant create a giant army at the end of an opponent's turn is great, and it's generally better than Second Harvest because it counts all your creatures, and not just tokens. Sure, they're only 1/1s, but you get so many at instant speed that it usually didn't matter. I'm surprised to not see Parallel Lives, Doubling Season, or Primal Vigor in here though. However, if you aren't trying to win via tokens, I can understand that. My version was much more heavily geared towards the early token win. Regardless, Wort is badass and I applaud you for playing her.
November 1, 2016 8:01 p.m.
JoyTheEnbySliverLover says... #13
MegaMatt13, you make evil decks I now realise. Well done with another brilliantly evil deck. This one burns so bad you'd need to Stop, Drop and Roll after losing to this deck.
November 20, 2016 5:56 a.m.
New additions to the deck might be Paradox Engine (conspire for days), Aetherflux Reservoir (lifegain and another wincon) and Rishkar's Expertise (amazing conspire target).
January 29, 2017 2:43 p.m.
Build the deck myself, gotta say it's quite fun to play - still have to manage politics a bit though, since this deck is causing aggro.A few suggestions I have: Add Myriad Landscape and Blighted Woodland - these are ramp cards, that are not wasted before wort is in play, they are permanents that you can recurr and they can also be used as additional landfall triggers, when a finisher of yours is in play.Earthquake, while not being an instant boardwipe as Starstorm, which you put in recently, has the ability to still kill all non flyers, but also as an additional finisher. You need to have more life than anybody else on the table, but heck, it would be another value card IMO.
Firecat Blitz, Nissa's Pilgrimage, Decimate I approve of, however I wouldn't cut Increasing Vengeance yet, since you increased the count of spells that are worth copying with the last update. I have also noticed that it's worse than Reverberate, however it can be used for looting and played as a finisher from your GY at instant speed - great utility!
February 20, 2017 6 a.m.
MegaMatt13 says... #18
crowned, glad you're liking the deck!
I agree with you that increasing vengeance is better than reverberate. I'll throw it back in.
I've thought about Myriad landscape and Blighted Woodland. The deck needs a ton of basic lands though. Maybe I could swap out another non basic.
If you like mega ramping decks, you may like my Kynaios and Tiro, Lovers of Landfall deck
February 20, 2017 12:58 p.m.
If you had Wort, Dragon Fodder and Fervor, could you have infinite tokens by just tapping the creatures produced to replay the spell?
April 14, 2017 8:08 p.m.
Snap157 - It doesn't work that way at all. Firstly haste doesn't matter on creatures, you can conspire with summoning sick minions. If you conspire as part of the casting cost of Dragon Fodder you will get one and one only copy of the spell, check the conspire keyword.
Some new card ideas I had:
Burgeoning - Had this laying around and it could help speeding up your early game, while also getting a few more landfall triggers during your opponents turn. I might replace Nissa's Renewal since it's the most expensive ramp spell we got, that doesn't have high late game relevance. Lifegain is always very useful extra on a card though.
Sheltered Thicket - It is a forest/mountain that also cycles. As the card above, we do draw our fair share of lands each game, so utilizing the lands that flood us can be of great value.
Harvest Season (new amonkhet card) - While being utterly useless alone, if you conspire it with 2 minions, it turns into an Explosive Vegetation for 3 mana. Not incredibly useful in Burn-Wort, but could be very strong in a more token-centered strategy that wants to build in the new Amonkhet cards.
April 15, 2017 5:40 a.m.
MegaMatt13 says... #21
crowned, great minds think alike. I was going to throw in harvest season and sheltered thicket... Taking out nissa's Pilgrimage, which always felt like a weak 3 drop ramp. I've thought about burgeoning, but I've found that I often don'thave a ton of lands in hand. IIt's great turn one, but kinda dead after that. I would play if I had ways of bouncing lands to hand.
April 15, 2017 10:48 a.m.
The_Notebook says... #22
I like the looks of this, you're very balanced, but with heavier emphasis on ramp than my own Wort deck here on TappedOut which is a lot more token centric. I also love Rude Awakening its very good tech, would honestly be such an overloaded card if it could be done at instant speed because you could essentially threaten to reset the entire board if someone tries to board wipe, which is we are honest, is a HUGE problem to Wort and all things we hold dear, maybe more for my token style of Wort, but even for something such as this its a horrid set back. If I can make a few, he tends to make a target of himself, but Krenko, Mob Boss is great tech for Wort. He allows for great coverage in terms of red tokens and creates more every time if left alone allowing for a great deal of board pressure as you opponents can easily lose the game with such a swell of power. While maybe not as reliable Animist's Awakening also holds a great deal as at least a sideboard include to this as a mid-game ramp card, paying even 8-9 for this then copying it is can get you a LOT of value, and if you've cast 2-3 spells already all the lads you find come in untapped, even lands that say they come in untapped as the second ability untaps the lands after they have all been played allowing for a longer turn. Another great card I have found for Wort is Seasons Past its recursion so I don't think anymore needs to be said on that matter.
April 18, 2017 10:13 p.m.
MegaMatt13 says... #23
The_Notebook, thanks for the feedback. Of your suggestions, Animist's Awakening and Seasons Past interest me the most. No idea what I'd cut though haha.
As for Krenko, I had him in a super early version of this deck. I've become incredibly picky with what permanents I include since they can't be copied. I would include Krenko if this was a goblin tribal version of Wort. I can understand how Krenko can get really out of hand if left unchecked but my meta has too many boardwipes for that to happen. You'll notice that most of my tokens have haste or some other ability (like Omnath's burn) because speed is key in this deck.
April 19, 2017 2:34 p.m.
Just wanted to give you a heads up: I really love the old Landfall aspect of the deck and it is definitely worth going into for a win out of nowhere, that differs "a little" from your basic burn face- plan.
I played against two very strong decks 2 weeks ago: Derevi, Empyrial Tactician goodstuff countermagic, Tasigur, the Golden Fang "I don't need friends - reanimate"
First of all, everybody was certain, that I was the weakest deck on the table at first glance, so I got a ton of breathing room at crucial states of the game. I started with Sylvan Library and could manage to keep the board clean with Derevis aid from Tasigurs dirty dirty Animate Dead, Necromancy on Jin-Gitaxias, Core Augur and Sheoldred, Whispering One - I kept calm and used Library to get the topdecks we needed, worked amazingly well 3 of 4 instances.
Unfortunately I went through most of the burn, only damaging the Tasigur player for "a lousy" 22 damage or so (Wort: when you complain about only doing 22 damage at once xD), luckily I had my bro Xenagos, the Reveler and a chumpblock army to ensure his ultimate going off. Through Sylvan Library I put Omnath, Locus of Rage 2nd on top and a land 3rd and used Xenagos' Ult to put Omnath, Rampaging Baloths and a total of 4 lands onto the battlefield + Land for turn. And I still had elementals from Tempt with Vengeance and Young Pyromancer.
Against my luck Derevi had his whole Eternal Witness, Sun Titan, Cyclonic Rift - lock going on, so even after baiting Rift a turn or two before, Derevi still had the last word. They left me alive at 1 hp for 1-2 turns and then Witness finished the job with Swiftfoot Boots. :(
Xenagos and Sylvan Library were the MVP's of this game. Former seems to be 200% tailor-made for this deck and words cannot summarize how good he really is. From my point of view, both players were really lousy sports. Of course both commanders are just d-bags, we all get it. However, if you play sort of Arch Enemy together against a Tasigur, the most blue thing would be enjoying the show and rifting the board AFTER the biggest thread was eliminated. Derevi wanted to play his fancy new cards it seemed and had no intention of finishing the game.
May 30, 2017 3:10 a.m.
MegaMatt13 says... #25
crowned, happy to hear you're still enjoying the deck. A Derevi lock down deck would be very hard to go up against.
I agree that planeswalker Xenagos is a star of the deck. He seems like a relatively innocent planeswalker until you +1 for a ton of mana.
The decision to scale back the landfall cards was a tough one. I was just finding that the deck wants to have large, explosive plays at once as opposed to incremental advantage. Omnath and Rampaging Baloths work great in my Kynaios and Tiro build because that is more of a midrange incremental advantage deck. I just found them too slow in here. Cards like Saproling Symbiosis and Krenko, Mob Boss that replaced them give those big boosts in tokens quickly.
Having said all that, I had a lot of fun when Omnath and Rampaging Baloths were in there. They certainly weren't bad choices in the deck. I just wanted more quick token generation.
Dopeysboy says... #1
Have you thought about maybe adding Strionic Resonator? It does wonders in my Yore-Tiller deck, and I would only assume it would be great here too
June 11, 2016 3:40 p.m.