Wort: the Ramp Mother of Burn
Commander / EDH
SCORE: 153 | 95 COMMENTS | 23510 VIEWS | IN 75 FOLDERS
You are wrong about Sunbird's Invocation, you use the value chosen for X as long as it is on the stack. See gatherer page, where this is specified.
February 19, 2018 6:08 p.m.
miixxedup- what Matt meant in post #22 was that if you "cascade" via Sunbird's Invocation and get an X cost spell, the chosen X value will be 0. Since the deck has a ~9 x-spells which are also win-conditions, it would be incredibly counter-productive to lose them to Invocation.
It's a cool card especially for commander, but you always have to consider it's CMC and if the effect can win you the game or not. Since it has no direct impact the turn you play it (unless it's combined with another spell) and most of our cards are ramp spells, it would generally cascade into more ramp. Does that win us the game?
February 20, 2018 5:51 a.m.
My bad, couldn't extract that from the context in which I was reading it.
From my experience Wort is a slow playing deck, with very explosive turns which requires setup. What has worked multiple times for me, is that even if you hit an X spell, you still cast it and let it go to the yard. There it can be Regrowth or Past in Flames. Red/Green lack the tutors to find spell "stuff" and Sunbird's Invocation has helped me serval times in this way by simply filtering. This way, you could maybe reduce your x-count spells, which might get stuck in the hand.
I can see why (and why not) you should play sunbirds. For me however, it has been nothing but success.
February 20, 2018 9:19 a.m.
Maybe I put it into my deck and check it out at a gamenight - even though I have a reputation as "guy, who hates value" to hold within my playgroup.
February 20, 2018 3:43 p.m.
butcher234 says... #6
Hull Breach? It is nice in that it gives you options and doesn't force you to have all the targets of Decimate. I don't recommend it over Decimate, but it is really good RG removal at a lower CMC.
February 22, 2018 2:23 p.m.
MegaMatt13 says... #7
butcher234, I had Hull Breach in there before but it got cut somewhere along the way...not sure exactly why lol. I've put it back on my maybelist. Thanks!
crowned and miixxedup, yeah I've thought about Sunbird's Invocation quite a bit. Definitely don't see it as a bad choice at all. I just love how consistent the deck is right now in sticking with tons of sorceries and instants as a theme. A non-land permanent has a hard time cracking into the deck.
February 23, 2018 7:24 p.m.
Still loving the Deck and your List, the deck is working pretty well so far, just having trouble against multiple Cyclonic Rift's per game. But who doesn't.^^
May I suggest Deglamer as a card? I do like Hull Breach very much, however the extra utility to do something against indestructible enchantments and artifacts (at instant speed) might be better - especially against decks with strong recursion mechanics. Hello Daretti, Scrap Savant!
May 31, 2018 7:58 a.m.
Mailmanslaughter says... #9
I'm thinking of building a deck like this it seems you have a lot of sorceries ever think of running Seedborn Muse and Vedalken Orrery?
December 28, 2018 2:30 p.m.
MegaMatt13 says... #11
crowned, I agree! Absolutely makes sense in here. Just need to figure out what to cut.
January 24, 2019 12:55 p.m.
I've been playing yesterday and really suffered from lacking interaction throughout the whole game. With 4 opponents I really didn't get much breathing room. The only thing I managed to do was holding 1-2 players at bay, using my burn as removal and getting Valakut online in the meantime, but I was far off from finishing anybody off without receiving a major backswing. My biggest mistake was looting away Volcanic Vision to get land drops. As you said with Hour of Devastation , it's necessary to have a board wipe for mid game, when your opponents evolved their board states and you sit on 2 chump-tokens max.
January 25, 2019 5:20 a.m.
MegaMatt13 says... #13
crowned, thanks for sharing your experience. Do you feel that was bad luck or that the deck in general needs a bit more removal? I've been thinking about Star of Extinction . It's expensive but would do the job plus destroy a key utility land (Cabal Coffers, Rogue's Passage, Kessig Wolf Run, etc.).
January 25, 2019 1:17 p.m.
The issue I am having in my playgroup is that one of my closest friends is in it. He's smelling my bullshit from miles away. He's also the person hindering my board progression, often keeping his removal for my Sylvan Library or Wort. Often my whole plan falls apart if Wort and a creature token can't survive a single turn - and that's what he knows aswell.
Nowadays people tend to play not only multiple creatures, but evasive ones aswell. In the described game I was at 17 health in turn 7 due to fliers or unblockables. Fact is, the build both of us play doesn't give us much potential of chumping away. Either it's a well kept boardwipe in our starting hand, or we have to sacrifice a game finishing X burn spell to answer a threat.
I definitely need a few more games before I can have a qualified opinion about what's missing. This has been one of the first games in a long time. For me it feels like a game can only be won in my playgorup, if my opponents allow me to.
January 25, 2019 8:20 p.m.
Bloodytrailz says... #15
Hey Matt,
Another list I'm in love with that I find out is by you.
Got a couple cards I'm curious about
Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)
Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)
Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)
Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.
Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.
Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..
Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)
Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)
Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)
Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)
I think that's probably enough things to think about for now haha.
February 1, 2019 12:56 p.m.
MegaMatt13 says... #16
Bloodytrailz, really appreciate the feedback!
I've actually tried out a lot of those cards earlier on with the deck and found they didn't perform consistently enough. Treacherous Terrain in particular I had high hopes for, but I found that casting my own "X" burn spells instead of waiting for opponents to amass lands to make Treacherous Terrain worth it.
Pir's Whim though is one I hadn't considered and I will give it a shot in here! It's in my Kynaios landfall deck and performs great. I could see it working here as it is great value. Thanks for the suggestion!
February 5, 2019 2:20 p.m.
I'd actually forgo Decimate for another board wipe or burn spell IMO. Because you have to have 4 legal targets in order to cast the spell. If you can't target one of each specified card type, it's essentially a dead card in your hand. It WOULD be an awesome card if it weren't for that stipulation, but it ain't the case
September 1, 2019 8:49 a.m.
HyperViper191 says... #18
I think there is a significant argument for going down mountains and up forests. Since you have so many ways to search for basics, you're probably never going to be missing red. However, most of your early play and ramp is green, which is nearly necessary to hit. I would say maybe 16 forest and 12 mountain feels right in my mind.
March 8, 2020 7:40 p.m.
Under the updates for this deck you mention how the deck got so powerful it was too much for your playgroup. I'm wondering if you could send me or post that decklist of when it was that consistent/powerful?
September 30, 2022 2:28 a.m.
Hey! Really loving this deck list. A few cards I'm curious about are Skullclamp, Fall of the Titans, Brass's Bounty, Awaken the Woods
I guess I'm surprised to see some high MV token generators like Revel of the Fallen God and Invoke the Ancients in there.
Treehugger003 says... #1
Oh darn, thanks for the info on Channel, Now I have to revise that deck before Friday. I was trying to see if Illusionist bracer's would work with Wort, they don't; however it was stated that strionic resonator will. I didn't follow all the logic but my understanding was that Wort has two seperate effects based on how the conspire ruling works. theres the static effect of as you cast a spell you may choose to tap two creatures. and the triggered ability that says when you cast a spell if its conspire trigger was paid copy it. Therefore you should be able to copy the copy spell effect.
As i type this I should just post the link to the discussion I was reading...http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/528866-illusionist-bracers-or-strionic-resonater-with
with further research here: https://mtg.gamepedia.com/Conspire
Tree
January 30, 2018 12:09 p.m.