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Here we go with another Minotaur Tribe.

Based on Amonkhet Minotaurs with some tasty Hour of Devastation goodness added.

Time to get your Cowgasm on.


is appreciated if you like this deck, or add it to one of your folders.

C'mon, show some love.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

IMPORTANT

  1. This deck relies a lot on Minotaur synergy.
    Suggesting Creatures that aren't Minotaurs has to be for some amazing reason eg. Metallic Mimic can be a Minotaur and puts a +1/+1 counter on other Minotaurs.

  2. If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler.
    Those are all very, VERY good things.

    That being said, you don't want to get stupid about things and deliberately dump the cards in your hand unnecessarily.


I have not updated these notes for this version of the deck.

Keep that in mind when referring to some of the interactions I have described.

You need a lot of practice to learn how to play this deck, so you can get the most out of it.

PLAY TIPS

  • You have a large suite of removal spells. Use them to shut down key Opponent threats at opportune times. If someone cats Lost Legacy and you have been hanging on to an Instant like Magma Spray, cast it in response.

  • If you have an Artifact on the field Unlicensed Disintegration will also hit the Opponent for 3.
    There are quite a few of these in the deck.

  • If you have a Legendary in hand that is the same as one on the field, and you need to lessen your hand size for Neheb, the Worthy, cast the Legendary in your hand and then choose it as the one to sacrifice due to the Legendary rule.

  • If you have five or six lands on the field it is sometimes worth hanging on to a land in your hand, if you are holding a couple of cards, as you can discard it to play Bloodrage Brawler. You can also discard excess lands to activate Key to the City.

  • You need to be very aware of the synergies between all your cards during the late stage of the game.
    If you time it right you can get your Minotaurs to have +2/0, make one or more of them unblockable, or buff an unblocked Creature with Supernatural Stamina to get an extra 2 damage through.
    You can also pump Minotaur Sureshot to get more damage through.
    Always take a good look at your board and think through the sequence of moves, to work out if you can end the game.

Early Game

Mid Game

  • Neheb, the Worthy is the priority at this stage of the game due to his First Strike ability.
    If Metallic Mimic has given your Minotaurs +1/+1 then giving them First Strike as well shuts down a lot of threats.

  • Ahn-Crop Crasher is excellent to play and Exert right away, to stop your Opponent's biggest Creature from blocking. Or you can make it unblockable with Keybto the City, which means it will untap next upkeep.
    You need to assess the board to see whether you can just attack without Exerting, which is usually better.

  • Hanweir Battlements allows you to give your Creatures Haste.

  • Minotaur Sureshot is another Minotaur body to benefit from all the Triggers, as well as providing some answer to fliers.

  • If possible, leave Mana up so you can give a Minotaur Supernatural Stamina if an Opponent tries to Destroy it, or to help it block and survive.

Late Game

  • Neheb, the Eternal is useful in the late game to either knock the last points of damage off your Opponent with its first trigger, or to get unblockable damage through with Key to the City.
    I'd love to play Burn from Within to get good use of the extra it can create, but I can't because I need other Non-Creature spells to deal with the current meta.

  • Playing Supernatural Stamina to pump a Creature, prior to combat damage being assigned, often also does the last bit of damage you need.

WIN CONDITIONS

  1. Early hits from Bloodrage Brawler and Ahn-Crop Crasher.

  2. Extra damage with Throne of the God-Pharaoh, that can't be easily prevented.

  3. +2/0 for all Minotaurs, and pumps for Minotaur Sureshot.

  4. Supernatural Stamina, Lightning Strike, or Ramunap Ruins to get final damage through.

  5. Unlicensed Disintegration with an Artifact on the field.

  6. Afflict damage from Neheb, the Eternal.

(2. was formerly "Unblockable damage due to Key to the City.")

LAND

Lands produce an almost equal amount of and as early plays like Bloodrage Brawler and Grasp of Darkness require both.

Hanweir Battlements allows Creatures to have Haste in the late game.

Abrade takes out problematic Artifacts and hits Creatures that Magma Spray just falls short of.

Fatal Push hits Heart of Kiran or other annoying early Creatures.
You can also use the Legendary rule to activate Revolt on Fatal Push, sacrificing the Legendary permanent that is currently on the field.

Hour of Devastation allows a board wipe that can also deal with most Gods and some Indestructible Creatures.

Magma Spray Exiles early recurring Creatures like Scrapheap Scrounger, Dread Wanderer, or Relentless Dead.

UR Control by OAFMCNAMARA

OUT

1x Grasp of Darkness
3x Neheb, the Eternal

IN

4x Fatal Push

This is your worst matchup. The only chance you have is to bleed their hand dry of spells. Don't start playing Minotaurs until you have an extra land, that can be used to make Censor useless. Play Creatures first that you don't care as much about sticking e.g. You'd play Metallic Mimic before Neheb, the Worthy.


Suggestions

Updates Add

Not many people showed up for Standard Showdown this week.

The shop owner decided to give us all a Standard Showdown pack and we just played some friendlies.

Two matches each.

I came second, beating Cats 2-1, and losing to Energy 1-2.

I was pleased with that result as Energy kicks my arse, and the Cats are no joke.

Comments View Archive

Revision 23 See all

(6 years ago)

-3 Cut / Ribbons main
-2 Glorybringer main
+3 Hanweir Battlements  Meld main
-4 Hour of Devastation maybe
-3 Ramunap Ruins main
Top Ranked
  • Achieved #1 position overall 7 years ago
Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

25 - 4 Rares

8 - 4 Uncommons

7 - 7 Commons

Cards 60
Avg. CMC 2.64
Folders Awesome decks, Interesting Standard Decks, Potential Decks, ..., Standard, standard, Worthy Decks, Worthy Decks, Considering for Standard - Sep 2017, maybe
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