Rhys_Fahey feel free to answer for me at any time if you're going to give quality answers like that.
I have nothing to add to it. It's like you read my mind.
I almost feel like every second suggestion on this deck can be answered with, "If it's not a Minotaur it's not going to be right for this deck."
July 1, 2017 9:36 a.m. Edited.
Not sure if this has been mentioned, but you don't need to actually have a card in hand to discard to play Bloodrage Brawler. If you play him and he's the last card in your hand, there is no penalty or restriction- he's just a 4\3 for 2 at that point.
July 1, 2017 10:52 a.m.
That is stated in "IMPORTANT" under number 2.
"If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler.Those are all very, VERY good things."
July 1, 2017 3:14 p.m.
Rhys_Fahey says... #7
goblinguiderevealpls just give up, madness isn't going in the deck. Argy has reasons for not using madness. Good reasons. Like how fiery temper doesn't deal with big threats like buffed zombies & Plague Belcher in mono black zombies, or Aethersphere Harvester & Heart of Kiran in Mardu Vehicles. The kill spells in here are already good enough to deal with all those things, but fiery temper can't.
And all your comments are going to be deleted anyway, so why bother wasting your time? Go torture some modern players with disqualification instead of actually playing properly.
Or, even better, You could actually play standard so you won't look like as much of a cockbag when you are forcing something down someone's throat. Then you might finally understand standard and why madness just won't work here.
July 1, 2017 5:47 p.m.
Argy,
Looks like UltraPro is getting into the act on your deck too!
July 2, 2017 midnight
Dammit.
Now I'll have to play with different sleeves until I can get my hands on those, plus the box.
July 2, 2017 2:48 a.m. Edited.
Rhys_Fahey your comments made me literally lol, I mean "torture some modern players with disqualification instead of actually playing properly," and "cockbag", c'mon!
However I think Kufu is right - you're the only one acknowledging the troll at the moment, which might be encouraging it to keep being obsessed with me.
July 2, 2017 2:56 a.m.
SpNiz since you bothered to read my intro carefully I am now about to go and upvote all your decks, as a thank you.
July 2, 2017 5:06 a.m.
Argy I am going to have a go at this build as soon as I get the cards from HoU. It looks fun and I look forward to play it!
July 2, 2017 8:56 a.m.
TheRedGoat says... #19
So ignoring the obvious beg for attention, which if the above is correct then they're now gone for good, I did mean to wonder how a deck like this stands up to opposing aggro or control decks?
I'm seeing a lot of big beaters in the build here, but I'm curious as to how it is meant to last until the mid-late game where you'll have the mana to lay down cards like Neheb, the Eternal or just have the mana to use the draw from Key to the City even once and also have mana up for your other creatures/removal.
Especially with the HOD releasing cards like Hour of Glory and Hour of Devastation which are unconditional removal and powerful board wipe respectively, I'm question how your creatures are supposed to stick to the field and actually get their beats in. I mish-mashed in my head Grisly Survivor with Cursed Minotaur before, so I thought it was a much stronger card overall. I will also say I didn't consider that Eternal Neheb only makes red mana in excess with his ability which makes dropping a mono black card after combat slightly trickier.
July 2, 2017 11:19 a.m.
OK TheRedGoat I can answer your questions from experience, having played another version of this deck for a Season.
This deck doesn't need to "last" until the mid game as it pretty much comes out swinging.
It doesn't really have "big beaters". The beating starts from Turn 3 onwards.
To be honest most games are over before Neheb, the Eternal hits the field. If they aren't he pretty much seals the deal.
If they board wipe it doesn't matter one jot. You can either save one of your Minotaurs with Supernatural Stamina or, if you don't have that, you usually either hit a Ahn-Crop Crasher that can deal the last piece of damage, you have a Hanweir Battlements out so you can give your next Minotaur Haste, and/or you can make at least one of your beasts unblockable with Key to the City.
They can Exile a Minotaur if they like. There are so many threats here that it doesn't really matter.
You can also adjust your Non-Creature spells to hit decks that go wide where it hurts, slowing them down.
What this deck does best is hit hard and fast early, then get the last bits of unblockable damage through, or even deals it through playing Unlicensed Disintegration, with an Artifact on the field.
Aggro doesn't bother it one bit. I often put Chandra, Flamecaller in against those decks and they just can't handle her +1 ability.
The only bad matchup is Control. Show me a deck that DOESN'T have a bad matchup in the current Standard environment.
If your meta is all Control decks you'd be a fool to choose this deck to play.
July 2, 2017 12:20 p.m.
TheRedGoat says... #22
Okay, I didn't think this deck was quite so fast personally given the "on paper" mentality I had going. I was thinking that control decks had far more answers to your creatures than you did to defend with, but you mention such a thing being a problem anyway.
Personally I do not know what my standard meta is like (I'm usually working through FNM), but I am potentially able to make it to modern tournaments. Do you think this deck can translate to modern with the presumption that the local meta is widespread in the deck types?
July 2, 2017 11:36 p.m.
TheRedGoat no, this can't compete in Modern, which is a Turn 4 format.
There have been three different expansions which have contained Minotaurs.
If you give me a bit of time I'll put together a Modern Minotaur deck for you.
I don't actually PLAY the format, so it will take me a while to test against Modern decks, to learn how they play.
July 3, 2017 3:35 a.m.
TheRedGoat says... #24
@Argy That's nice of you to offer, but for modern at least I'd much rather set up my own build and get opinions on that. I can tell you that I'm probably going to start at a casual level and attempt to advance the deck from there. I'll link you in a deck comment once I've got something set up if you'd be willing to check it out.
July 3, 2017 1:22 p.m.
TheRedGoat no worries at all, mate.
I'll give you just a few recommendations for Minotaurs you could add.
Felhide Petrifier - Deathtouch for everybody
Kragma Warcaller - Haste machine
Oracle of Bones has interesting synergy with Flurry of Horns
Ragemonger - reduced casting costs
Mogis, God of Slaughter - Minotaur God
Rhys_Fahey says... #1
TheRedGoat the Eternal Nehebs are probably needed in the deck. Aggro doesn't always work without bombs, and if Worthy Neheb's ability is active he is a 6/6 first strike with afflict. That's a pretty big bomb. Even if it's blocked it still does 3 to the opponent, (most of the time) kill a creature and get 3 mana, which is enough for everything in the main board of the deck (except neheb the eternal).
Plus I doubt anything could be taken out because everything in here is helping the deck. Grisly survivor is just there to help itself, which would slow this down. It has no evasion, doesn't stop anything from attacking/blocking and doesn't do anything extra when blocking
I'm not answering for Argy I'm just putting my opinion on why it wouldn't work out there.
July 1, 2017 2:59 a.m.