That's a great Idea! I had that in my energy deck, but I didn't even think about it in this deck! Thanks for the idea!
December 1, 2017 11:19 a.m.
cambonimachine woo woo woo, just read that card again. I didn't have any artifacts in my other deck that I had created so I guess it didn't process what that card actually did.
Not only does that card boost the number of counters created, but it also boosts the number of counters that get placed on my artifacts!
For Example:
If I have gain an energy I get a +1/+1 counter. Which the second half of Winding Constrictor's ability would then add one so I'd have 2 +1/+1. Now If I put those 2 +1/+1 counters on 2 different artifact creatures each creature would get 2 +1/+1 counters from the first part of Winding Constrictor's ability.
I think I'm right at least!
December 1, 2017 11:34 a.m.
cambonimachine says... #4
Jwillette72 yessir that is pretty much exactly correct!
December 1, 2017 1:43 p.m.
cambonimachine says... #5
also don't forget that energy counters are counters too, so you would also bump your energy generation as well, so you can pump the pants off the Electrostatic Pummeler as well
December 1, 2017 1:52 p.m.
Holy cow. That brings it to a whole other level
(Everytime I say It I mean Winding Constrictor)
I gain one energy It makes it two energy. Now I get two +1/+1 counters from the two energy, but It doubles the two +1/+1 counters to make four +1/+1 counters. Then I place the four +1/+1 counters and it makes 8 +1/+1 counters. 1 energy for 8 +1/+1 counters. That's a beautiful work of art.
cambonimachine you are an amazing person. Thanks for the suggestion!
December 1, 2017 2:44 p.m.
cambonimachine says... #7
ehhhh not quite. You're doubling the effect but its just +1, so 2 +1/+1s from gaining energy, when you place them on critters (for example, 2 separate critters), it will then +1 to those, thereby giving you 2 1/1 counters on each of those guys. I think you misread the Fabrication Module a bit. Its 1 counter for gaining "one or more" energy.
December 1, 2017 3:50 p.m.
cambonimachine says... #8
Aand i'm an idiot and its not nearly as useful as i thought it was. Fab module would actually just put 2 1/1s on a single creature. you would still gain +1 energy (per snake) from all sources though, so thats good, but for the +1/+1 shenanigans its not anywhere close to as sweet as we were thinking.
December 1, 2017 3:55 p.m.
TepigAggro says... #9
ok, the Augmenting Automaton and the Workshop Assistants are just bad. Also, put in a few more lands, 16 isnt enough for any deck. Also, consider Reckless Fireweaver. U have many red sources, and helps deal a LOT of damage to their face.
December 2, 2017 9:25 a.m.
Thanks for the comment! I don't know if you noticed that I also have two Growing Rites of Itlimoc Flip which are legendary lands that have the ability to give me A LOT of mana in this deck.
As for Augmenting Automaton and Workshop Assistant, I just had them in here, because I was using cards that I currently owned to see if this was even a good idea before I put money into it. Augmenting Automaton has been a nice card to be able to pump up early game and block or get some attacks in. To be honest though I've not used Workshop Assistant's ability.
I'll look into adding Reckless Fireweaver into the deck and see what happens!
Thanks for the ideas!
December 2, 2017 9:35 a.m.
Updated the deck, I'll get to play test it this Wednesday, but I want to see if Heroic Intervention, Hazardous Conditions, or Durable Handicraft could help out my deck and add some protection, or some kill everyone else aspects.
December 3, 2017 10:59 a.m.
Legendary_penguin_of_death says... #12
Electrostatic pummeler is only good if you can give it trample. Otherwise it will get chump blocked by a 1/1 and deal no damage no matter how much energy you have. Crash Through Invigorated Rampage and Larger Than Life are your best options probably. Cool deck +1
December 5, 2017 1:37 p.m.
Legendary_penguin_of_death says... #13
Also inventors fair is legendary so a playset is t the best idea. Maybe another spire of industry?
December 5, 2017 1:39 p.m.
Thinking of dropping the 3xGlassblower's Puzzleknot's for some 3xInvigorated Rampage's. @Legendary_penguin_of_death's comment makes sense. Last time I played with this deck I kept getting chump blocked, which Is why I thought of adding in Hazardous Conditions, but I also like the thought of just going straight through their critter's too! I'm going to playtest this tomorrow again I think! I'll let you know what happens!
December 5, 2017 10:33 p.m.
How did I skip Built to Smash trample for ?! Yes please! They have to be artifact creatures, but thats all my deck is. Minus a few of course.
December 6, 2017 7:12 a.m.
Legendary_penguin_of_death says... #17
Yeah that seems like a great option I forgot about that one
December 6, 2017 9:54 a.m.
I had it at one point, but decided not to splash red, so I had put it back and didn't remember it until I was looking for Invigorated Rampage this morning and found out I only had 1 of them so I started looking for Larger Than Life and that's when I found Built to Smash!
December 6, 2017 11:41 a.m.
Does this make sense?
I'm thinking that I should take out Durable Handicraft and replace it with more trample stuff or more protection stuff. The reason I say this is because If I pay mana for Durable Handicraft all I get is 1 +1/+1 counter. While if I pay for Animation Module I get a 1/1 colorless Servo artifact creature token, which in turn give's me an energy and a +1/1 counter. Which is a much bigger bang for my .
After writing this is it 100% clear to me that i'm going to get rid of it and replace it with something. Any recommendation's on what to switch it with?
December 6, 2017 11:47 a.m. Edited.
I've thought about him, but I've never much liked him. I'm always up for trying anything though, I'll have to play test through with him!
December 6, 2017 12:51 p.m.
danielmaher420 says... #22
Hey pretty cool idea, have you tried maybe Whirler Virtuoso, with 3 Decoction Modules or a combination of Decoction Module + Winding Constrictor , i think there is better options in land other than Cascading Cataracts maybe cut some number of Die Young + Duress (add them to the sideboard) and add Attune with Aether ?
December 8, 2017 8:08 p.m.
I've thought of Attune with Aether, but I haven't had trouble with getting specific mana because of Hub and Spire. I'll see how I feel about that about playtesting some more.
I do like the idea of Whirler Virtuoso though, I've also thought about Aether Theorist, Shielded Aether Thief and Rogue Refiner too!
December 8, 2017 8:22 p.m.
danielmaher420 says... #24
Yeah! Rogue Refiner is a powerhouse! Attune with Aether not only fixes but powers up your energy synergies!
cambonimachine says... #1
Looks pretty solid, have you considered Winding Constrictor for additional counter shenanigans?
December 1, 2017 9:54 a.m.