Creatureless control deck which takes advantage of having no destructible creatures to void two-thirds of Modern removal. Rhonas the Indomitable works great with Porphyry Nodes and Culling Scales, keeping them alive and focused on our opponents' creatures (due to unnaturally high power and indestructibility). Along with our other high-power, indestructible creatures, we can quickly turn the corner to win through beatdown by turn 5. We're basically Abzan with bigger indestructible threats.
Here's a pretty typical game:
T1 Inquisition/Thoughtseize
T2 Heart of Kiran
T3 Rhonas, tap him for Heart to attack for 4
T4 Another 1-drop, a planeswalker (e.g. Gideon of the Trials), remove a counter to animate Heart which animates Rhonas to attack for 9, with a PW and Heart (vigilance) on defense
T5 Another PW/board wipe/Thrun, animate a Gideon and Heart, both of which can animate Rhonas, to attack for 13
Also check out Nayan Apocalypse **Primer** and Legacy Wrath of God.
Mainboard Discussion
Rhonas is pretty much the best blocker (deathtouch) and attacker (comes with his own overpriced buff) ever, but our opponent can easily "2-for-1" us indefinitely by just killing the 4/4 creatures instead. Thrun, the Last Troll is the perfect answer: a hexproof, indestructible animator! We get a (mostly) unanswerable 9+ power (with Rhonas's buff) for 7 mana, or at least two "enormous" blockers, potentially by turn 3! Sadly, Thrun can't regenerate to survive Nodes, but we can buff him with Rhonas. Thrun also just wrecks control and sometimes midrange.
Porphyry Nodes is a very efficient board wipe in decks that don't play creatures. If our opponent stops playing creatures to try and remove it, we surprise them with Rhonas to keep Nodes alive indefinitely. Playing Nodes onto an empty board with Rhonas is generally inadvisable, especially against slower decks where we can afford to wait on Nodes, because our opponent can 2-for-1 us by removing Rhonas and therefore Nodes as well. There are many little tricks to keep Nodes and our own creatures alive; only the most important ones are mentioned here.
Heart of Kiran dodges Nodes, works amazingly with planeswalkers, and can activate or be activated by Rhonas! A neat trick is animating Heart in response to Nodes killing the last creature on board, giving us a window to play Rhonas to keep Nodes alive further.
Liliana is naturally amazing, and even better when she animates Heart to protect herself
Gideon of the Trials works particularly well with Heart, locking down 2 creatures every turn, forcing our opponent to overextend into a board wipe. He also animates Rhonas.
Gideon, Ally of Zendikar is a slight nonbo with Nodes, but only if we draw into Porphyry Nodes after producing many tokens, but if our opponent lets us do that we're already winning. Gideon makes up for it by being an excellent all around and animating Rhonas and Heart.
Oath of Nissa acts as additional copies of our all-important win-cons, Rhonas, Liliana, and Gideons, fixes our mana (we never need double black), and incidentally shields our enchantments from Dromoka's Command
Thoughtseize, Inquisition, and Collective Brutality are our only way to interact with noncreature decks
Utopia Sprawl is just one of the best mana dorks in Modern (doesn't die to bolt and free to cast after turn 1), and ramps into our all-important 3-drops. We always prefer enchanting a basic Forest to avoid Blood Moon, Field of Ruin, and Fulminator Mage, which is why we're overloaded on green fetchlands.
Shambling Vent and Treetop Village dodge Nodes, and can be targetted by Rhonas's own buff to animate Rhonas if we have 5-7 mana. In a pinch, with just 5 mana we can animate Treetop with its own mana and buff it with Rhonas to animate Rhonas.
We play Day of Judgment over Wrath because the only regenerator among top decks is Affinity's single Welding Jar. Meanwhile the upside is we can regenerate Thrun.
Sideboard Discussion
Pack Rat comes in against slower decks because our opponent definitely boards out all board wipes and most removal against our creatureless deck
Gurmag Angler animates Rhonas and comes in after our opponent boards out most removal. It can also hide behind Rhonas to dodge Nodes, but try to avoid a 3-for-1: if the opponent manages to remove Rhonas, then Nodes kills Gurmag and also dies.
Worship is autowin against most decks. Sadly many decks pack Collective Brutality, Cryptic Command, and Liliana, but at least they probably won't board in enchantment removal.