Looking for any and all suggestions.
Collective Effort + Thopter Assembly
Cast Collective Effort first, then tap five thopters for five more casts. Have fun.
Win Condition (Main)-Token and FlipThe primary win condition in this deck is seen in the form of Collective Effort and Thopter Assembly, or Thopter Assembly and Voldaren Pariah
. The Assembly provides the vampire with plenty of tokens to sacrifice, and leaves extra to block or power another Pariah should the need arise. Thopter Assembly's tokens also power up the collective effort, being able to tap for additional uses.
Win Condition (Support): Releasing one or more of the three largest beasts: Marit lage,
Withengar Unbound
, or Brisela, Voice of Nightmares. These three creatures possess the potential to end a game by themselves, and as such are given possibility with their respective combinations:
Marit Lage:Rather simple, is the Dark Depths + Thespian's Stage combination. Thespian's Stage becomes a copy of Dark Depths, and provokes the Legendary rule. Remove the original Dark Depths, with 10 ice counters, which just leaves a newly copied "Staged Depths", with no ice counters, thus triggering its sacrifice effect. This leaves you with a 20/20 indestructible flier by as early as turn 2 with Sol Ring in play.
Withengar Unbound:Starting off as Elbrus, the Binding Blade
, this bound demon longs to be released from its dagger. Luckily for it, there are several options. Once Elbrus is in play and equipped, unwitting creatures such as Voldaren Pariah
, or Thopter Assembly's tokens should be able to manage working their way through the battle to the opponent.
Briscella, the Voice of Nightmares:Briscella lurks in the whispers and visions of Emrakul. Transforming the two necessary angels, Gisela, the Broken Blade and Bruna, the Fading Light may pose a challenge. For this, card draw is key.
Sign in Blood
and
Terrarion
become exceptionally useful. Not to mention, even if Gisela is killed early on, Bruna has the chance to revive with her ETB effect. In case all else fails, Diabolic Tutor is available to serve.
Win Condition (Assist)-Life GainThe assist isn't a true win condition. The assist condition goes to support the player and give them time to focus on the Main and Support Win Conditions. There really isn't anything quite like gaining life. Whip of Erebos establishes the basis of the assist, providing all creatures with life gain. Useful when Thopter Assembly has activated, or for the initial blocking creatures.
Additional Useful Cards
Revoke Existence
: Every deck needs artifacts and enchantment removal.
Macabre Waltz
: Whether it's mill or kill, these provide options no matter the situation.
Dark Ritual: For when Sol Ring isn't found, or you just need an extra boost to advance your board in the early game.
Riot Control
: Nothing quite like stopping an advancing army, or just causing trouble.
Diabolic Tutor: For whatever the situation calls for.
I have attempted to cut back on how busy this particular deck is, as opposed to the first version (no longer displayed on profile). In order to balance out and reduce the chance of mana overload, there are only three Sol Rings and three Dark Rituals, instead of the full playset. This deck runs at 63 cards, due to the incredible mana potential provided by the above cards, while not increasing land count. Ideally, by turn 3 at least two creatures should be on the board, and four (if not five) potential mana per turn should be available. Your board presences should be busy (with at least five creatures) or powerful (one of the three Main conditions). When needed, late game should focus on summoning the three Main condition creatures, powering Collective Effort, and having spells at the ready.