Wrath of the Moonborn

Modern Orohu

SCORE: 22 | 95 COMMENTS | 8773 VIEWS | IN 11 FOLDERS


Gemakai says... #1

My vote goes for removing the Mondronen Shaman  Flip s and Pyreheart Wolf s and replacing the 1 difference with a card:Full Moon's Rise

September 6, 2012 2:55 p.m.

Orohu says... #2

What do you think of adding some direct damage and creature removal, like Incinerate or Beast Within ?

September 12, 2012 9:09 a.m.

Fibbe says... #3

All the removal! If you don't have a way to deal with creatures, you die to creatures, I mean, one could argue that creatures deal with creatures, but not reliably. Incinerate deals with most creatures, and Beast Within deals with everything for another week or so

September 12, 2012 4:13 p.m.

Orohu says... #4

Hmm, what would you recommend I remove for, well, removal spells? And which ones do you recommend more? (I only have one Bonfire, sadly)

September 13, 2012 2:17 p.m.

Fibbe says... #5

Depends, what do you want this deck to do?

September 19, 2012 4:21 a.m.

Orohu says... #6

Okay, I've mostly modified it for Standard again. What do you guys think?

February 9, 2013 8:22 p.m.

Fibbe says... #7

It's been a while since you've updated this deck, you might want to clear out the discussion from before RTR

Well, there's the obvious suggestion: add more cards that you don't have and can't afford (Bonfire of the Damned , Huntmaster of the Fells  Flip , Cavern of Souls , Stomping Ground , Garruk Relentless  Flip Garruk, Primal Hunter )

And there's the obvious, and often repeated "Mondronen Shaman  Flip is nowhere near impactful enough for that kind of mana" (four mana is a ton)

Kudos for introducing Ghor-Clan Rampager , that card is good, I don't know if it's a good card in this deck, but it's a good card

Then I've got some statements that I would like you to rebuke, so I'll state them in forms of questions, but they are not.

card:Full Moon's Rise is it really alright, or is it just a worse Rancor ?

How much toughness do creatures you kill generally have? Is Searing Spear and Pit Fight really the removal you want?

How is a 1/1 better than a 3/3? (no, seriously, why do you want a 1/1 or a 2/2 with no abilities when you could have a 3/3 instead?)

Is this an aggro deck? Is it a midrange deck? is it a combo deck?

February 11, 2013 2:24 p.m.

Orohu says... #8

I've been looking for another Huntmaster of the Fells  Flip , and for a fourth Stomping Ground . I own two Garruk Relentless  Flip if you think he'll help, but my current build seems like it would prefer the card draw of Domri Rade .

card:Full Moon's Rise is a pretty useful card so far in this deck when I get it (if I can fit more room for some more, I probably will), since it affects most of my tribal as opposed to just one creature, and it can be sacrificed to regenerate the majority of my creatures (a bit of board wipe protection).

I don't often play in tournaments, so the usual people at my college that challenge me either are newbies with lightly modified intro decks that I just roflstomp, or people with insane Legacy, Modern, or EDH decks that can respond to many things my deck can dish out. The toughness of opposing creatures varies pretty widely.

Mayor of Avabruck  Flip , Moonmist and Immerwolf are almost mandatory for Werewolf Tribal. 'Nuff said.

Wolfir Silverheart is pretty awesome (12 power/toughness for 5 mana? Yes please!), but he has a high mana cost, so I don't use many. I think I'm going to mostly use him for buffing my other creatures.

Immerwolf and Huntmaster of the Fells  Flip don't exactly synergize together, but they still are by no means bad in the same deck. At worst you get two 3/3s and 2 life before he flips, and 2 damage to an opponent and creature along with a 5/5 Trample (and you still probably have that 3/3), all for 2RG. Doesn't sound bad in my book.

I'm considering taking out Young Wolf for Wolfbitten Captive  Flip because of the low power/toughness issues. I'm trying to keep a decent amount of 1 drop creatures in my deck, though, so it can have a bit of creature advantage on the battlefield.

As much as I find card:Tovolar's Magehunter's damage ability useful and irritating to my opponents, I'm thinking about maybe taking her out for more Ghor-Clan Rampager s.

I keep Kruin Outlaw  Flip in my deck instead of Pyreheart Wolf because with the tribal, it's mostly better. I have four Moonmist s in my deck, so it's almost guaranteed that my creature will flip, and since most of my creatures are Werewolves, most of them get the "can't be blocked by two or more creatures" effect. Also, Double Strike. As for my non-Werewolf creatures, I mostly won't be attacking with Immerwolf unless my opponent can't block the Intimidate, and I'll be using Ghor-Clan Rampager mostly for its Bloodrush.

I believe my deck is mostly a creature aggro deck with a bit of burn splashed in for removal purposes. The main mechanic it seems to rely on is trample, to get past enemy defenses. From Ravager of the Fells  Flip to Ghor-Clan Rampager to card:Full Moon's Rise to Kessig Wolf Run , I try to make sure there's enough trample to go around. It also is pretty generous with the (usually buffed) 2/2 Wolf tokens.

Given that information, what changes do you suggest?

February 11, 2013 11:32 p.m.

The Doctor says... #9

Make an update, and select "clear comments"

February 12, 2013 12:13 a.m.

Fibbe says... #10

It's hard to tune a deck with such a diverse enviroment, basicly you're trying to make a swiss army knife that can be used in both a fist fight, a knife fight, a shootout, and a nuclear war.

My problem with Domri Rade in your deck is that he doesn't even draw half a card when he uses his +1, he might still be good, but I would hesitate when you can't play him on turn 2 under that circumstance

card:Full Moon's Rise still doesn't work with a number of your creatures and none of your tokens, and while it's quite easy to kill that one off, Rancor never dies, and also, playing around wraths is an important skill to have, since card:Full Moon's Rise does nothing against Merciless Eviction , Terminus , Hallowed Burial , Wrath of God , Damnation and probably a number of other ones

I want to share with you the rules I have for playing multiple formats with a standard werewolf deck: if anyone ever plays Tolarian Academy , punch them in the face, then if they tap it for mana, punch them once in the face for each mana it taps for, and if they cast a spell after having tapped Tolarian Academy for mana, punch them once in the face for each time you've punched them in the face in that game (keep a running total).

My problem with Mondronen Shaman  Flip is that it costs four mana and it doesn't do anything the turn you play it, which is bad in Standard, Modern, Legacy and Vintage

February 12, 2013 1:26 a.m.

Orohu says... #11

If they'd ever play Tolarian Academy , I'd probably just concede and refuse to play them with any blue deck they have ever again.

Anyways, what should I put in the Mondronen Shaman  Flip s' place?

February 12, 2013 1:32 a.m.

Orohu says... #12

I just played against two modern decks, a Green/Blue/Red spider deck and a Blue/Black mill, and won seven matches in a row. My deck really outpaced them, especially due to Captain Canada. The thing is, I lost most of the rolls to go first.

I'm down to one Mondronen Shaman, and I was thinking about putting a fourth Kruin Outlaw in.

February 15, 2013 1:36 p.m.

Emrakool says... #13

3 Outlaws should be enough. I would consider another Wolfir Silverheart or card:Full Moon's Rise in place of the Shaman.

February 16, 2013 3:30 a.m.

Krystyl_Rose says... #14

Since Immerwolf and Huntmaster of the Fells actually clash (one trying to flip all the time for best benefit, the other trying to keep cards from flipping), you might consider putting one play set or the other into your sideboard and switching them for one another as needed.

February 16, 2013 12:30 p.m.

Emrakool says... #15

Well I'm sure zandl would still back me up on this...

Dropping a Huntmaster of the Fells  Flip with Immerwolf on the battlefield nexts you two 3/3s and two life for four mana. Then when he flips you get two Shock s and a 5/5 trample. In most games without Immerwolf , you may be lucky to see him go full werewolf and back again more than twice.

In an ideal setting for aggro werewolves, when he hits the field you may already have Immerwolf and Mayor of Avabruck  Flip as a welcome committee. In which case you're getting a 4/4 and a 3/3 for four mana. Now, let's say you declare attack on Turn 5 and cast Moonmist . Huntmaster flips, Shock s your opponent and a potential blocker off the board, and is now a 6/6 Ravager of the Fells  Flip . In addition, you've now got a 4/4 Howlpack Alpha  Flip , a 3/3 Immerwolf , a 4/4 wolf token, and another 4/4 wolf token coming at the end of your turn.

In a midrange deck, running less creatures with less interaction based on their creature type...Yes, Huntmaster of the Fells  Flip and Immerwolf have no business being on the same battlefield together. In an aggro werewolves deck, Ravager of the Fells  Flip is your best offensive creature, and Immerwolf makes sure he stays that way.

February 16, 2013 3:49 p.m.

Orohu says... #16

I'm going to agree with what emrakool said regarding Huntmaster of the Fells  Flip and Immerwolf , they don't have the best synergy outside of Werewolf Aggro, but that's exactly what I'm running. If you're in a position where Immerwolf isn't letting Ravager flip back, you're probably doing pretty well already.

Also, I put a second Wolfir Silverheart in place of Mondronen Shaman  Flip , since I'm trying to keep my creature count high enough for Domri Rade , and 1 more mana isn't too hateful in a deck where nothing else is above 4. Sure, it's a creature that isn't affected by card:Full Moon's Rise or Terror of Kruin Pass  Flip 's second ability, but it still has nice interaction with Immerwolf , Howlpack Alpha  Flip , and Moonmist . That, and it can potentially give an amazing buff to any other creature I want, and is an 8/8 body to boot.

Also, I did something really fun earlier today against an Orzhov EDH deck (No General, 20 life) with this deck:

Turn 1: Reckless Waif  Flip

Turn 2: Opponent didn't play a spell. Waif becomes Merciless Predator  Flip . Bloodrush Ghor-Clan Rampager for 7 trample damage. On turn two.

February 16, 2013 7:07 p.m.

Emrakool says... #17

I've always been a Gruul fan myself since the deck that introduced me to the game involved pairing up Priest of Titania and Skyshroud Elf to toast people with Shivan Hellkite . Ghor-Clan Rampager got me excited for Gruul shenanigans coming back to Standard.

Feel free to check out my werewolves deck, Transformers! Werewolves in Disguise! if you like. I haven't done any RtR or Gatecrash updates yet, with the exception of Stomping Ground .

February 16, 2013 7:31 p.m.

Orohu says... #18

It seems like we've got very similar builds to our decks. I'll look at your sideboard for ideas, though, since mine really isn't refined to deal with anything yet.

Ghor-Clan Rampager is amazing, by the way, it's a strictly better Colossal Might . Since its Bloodrush isn't a spell (it's an activated ability), it doesn't count towards the amount of spells cast to prevent Human Werewolves from flipping to their bestial side, and it doesn't count for the total for nonhuman Werewolves to flip back. Also, it can't be countered as easily as other spells.

...also, I got a few of the flip Human/Wolf promo tokens, because this artwork is awesome. Now I have 6 Innistrad, 6 Zendikar, 6 Mirran Sword, and 6 Promo arts. I like having the different arts to keep track of what Mayor/Huntmaster made which token.

February 16, 2013 8:01 p.m.

Emrakool says... #19

Yeah I've got a pretty good token collection going myself. My personal favorites are the Garruk Relentless  Flip deathtouch wolf, Sorin, Lord of Innistrad 's lifelink vampire, and Bloodline Keeper  Flip 's flying vampire. They seem to be some of the hardest tokens to come by that are relevant for Standard.

My personal favorites for the sideboard right now are Ancient Grudge and Creeping Renaissance . The former I may replace with Sundering Growth , allowing me to populate my wolf tokens. The latter is in case someone sends my werewolves to the graveyard faster than I can draw them. Also, Pillar of Flame for matchups against zombies and Witchbane Orb against mill or Bonfire of the Damned .

February 16, 2013 8:16 p.m.

Orohu says... #20

Right, it helps since Bonfire targets the player. Sweet, I'll be sure to pick some of those cards up, they sound pretty useful.

As far as tokens go, I've also got some Shadowmoor/M10 wolves and Lorwyn wolves, but they're my least favorites of the seven, and I only have so much room in my 100-card deckbox.I also have four Deathtouch wolves, but I only have one Garruk Relentless  Flip for them (I sadly traded away my foil Relentless for the fourth Huntmaster)

February 16, 2013 8:54 p.m.

zandl says... #21

Immerwolf + Huntmaster of the Fells  Flip is a fantastic combination.

Anyone who has ever played with Huntmaster of the Fells  Flip will tell you that flipping back to the Human side is a rare occurrence, at best. If he flips once, you already have the value you're playing him for. And a 5/5 Trample is pretty beefy - make no mistake.

February 17, 2013 3:02 a.m.

Emrakool says... #22

I so miss the days when I could cast Moonmist and take down a 6/6 titan with the old Ravager of the Fells  Flip shock and block.

February 17, 2013 3:08 a.m.

Orohu says... #23

I must admit, Ravager of the Fells  Flip really looks like he's ready to Lunge at the opponent.

February 17, 2013 2:21 p.m.

Orohu says... #24

I played a few games against a modern Simic deck and a standard Dimir deck a few minutes ago. The first game was rather easy to win, since my deck greatly outpaced the others, I even had enough excess mana to risk putting a Stomping Ground into play tapped. Also, Terror of Kruin Pass  Flip was amazing as always, winning me the game because of its Pyreheart ability.

The second game, the Simic deck used a flying 3/3 Vigilance Hexproof Flying creature/enchantment combo on turn two, and I was struggling to stay alive... except I got both a card:Full Moon's Rise and a Wolfir Silverheart on the battlefield at the same time (The rest of my battlefield was three Wolves, a Merciless Predator  Flip , a Krallenhorde Killer  Flip , and a Howlpack Alpha  Flip . My opponent decided to block the Howlpack Alpha  Flip that the Silverheart was soulbound to (despite it not having trample), and it took little effort to off the other deck.

February 18, 2013 12:20 p.m.

Orohu says... #25

I added an actual sideboard. Thoughts?

February 20, 2013 12:05 p.m.

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