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*~ The Chompy Masterpiece Collection - Vol. VII: Magus Caeruleus ~*

The dream of Mono-Blue Beats is alive - though the same may not be said for whatever poor steed bears Kozilek, Butcher of Truth into the fray.

Originally conceived as a Mono-Blue Artifact deck in the days before Muzzio, Visionary Architect, the general was sort of an afterthought. Decent Mono-Blue (and Mono-Red, for that matter) generals are truly few and far between, and were even more-so a couple years ago when this deck was first built. (For the record, I found Sun Quan, Lord of Wu before he was reprinted in From the Vault: Legends, when the choice felt even more unusual.)

Indeed, one of the earliest versions of this deck (one that never left the drawing board) relied heavily upon a March of the Machines theme. But the loss of Tolarian Academy may have been a bigger blow to that build - indeed to all Blue Artifact builds - than I had previously estimated. Over time, as newer, stronger Blue cards come along, I have continued to cut more and more Artifacts from this deck - enough to the point where Unwinding Clock couldn't justify its spot any longer, if that gives you any idea. I'm sorta glad to make the change, though. This is a Blue Mage deck - Mach Daddy Karn will enjoy his new clock more than Wu ever could have, anyway. I guess the truth is, the Blue Artificer archtype wasn't really wowing me in EDH - maybe your general really needs to be Arcum Dagsson (or now, the aforementioned Muzzio).

Another theme that occurred to me quite early in this deck's development was that of exploiting cards with triggered abilities that began "Whenever [this creature] deals (combat) damage to a player..." Luckily, Blue has continued to receive a stream of new cards with just such a mechanic over the last few years. Sphinxes have emerged with renewed numbers and with characteristically tricky combat triggers: Master of Predicaments is a good example of this. Sphinx Ambassador and Thada Adel, Acquisitor are like Bribery and Acquire when they deal combat damage to your enemies; Raven Guild Master and Cephalid Constable can also take advantage of the fact that your opponents are unable to block you. Finally, Sakashima's Student can be a bomb, and a cheap kill if there's a Blightsteel Colossus in play.

Another great source of combat-damage triggered abilities and effects is Equipment: Sword of Feast and Famine, Quietus Spike, Fireshrieker, and Grafted Exoskeleton all exploit your opponents' inability to block. So do the Enchantments Coastal Piracy and Bident of Thassa.

Because of cards like the Piracy and the Bident - with a little help from Windreader Sphinx, Rhystic Study, Recurring Insight, Thought Reflection, and a handful of others - Card Draw has moved to the fore as one of the prime mechanics at work with this deck. I reckon this suits the Blue Mage theme quite nicely. And Omniscience loves a fat hand.

When it comes to big multiplayer games, however, Propaganda is one of the best cards in this deck, and here's why: Most of the time, people want to play their turn's spell(s) and attack - this is the plan they have been formulating for the entire round and perhaps even for some time before. Players easily become married to their plans, especially when those plans are particularly exciting or potentially very effective. Making it hard for your opponents to enact their pet schemes against you with cards like Propaganda usually just means they opt to cast their spells and attack someone else. And that's the beauty of Propaganda: as its name implies, it affects the game rather subtly, only becoming a problem for your enemies when and if they decide you really deserve a beating. Until then, your opponents can continue to operate under the illusion of free will, beating each other up while you draw little or even no hate, even though in reality, you are affecting their choices in a very meaningful way. Propaganda reminds us that in Magic, as in life, "free will" is merely the illusion created by a partnership between the human mind and the path of least resistance.

Aaaannyways.... What else can I say? Consecrated Sphinx is just waiting to be broken by an opponent also playing one or by you copying yours with Phyrexian Metamorph, Clever Impersonator, or Rite of Replication... but you already knew that, didn't you? I'm looking forward to playing more games with Dismiss into Dream: say goodbye to equipping your Lightning Greaves, all who oppose me! Seriously, my ambitions with this card are pretty naive - I don't have a Thornbite Staff (talk about cards that should probably be banned) or anything like that, so I don't have much of a plan to break the card myself. But you gotta know it could be broken. Hmmm... Minamo, School at Water's Edge is pretty damn good with Dismiss into Dream in play! Hah, gotta love accidental synergy like that. Sentinel, a draft-stage cut from this deck, might also be kinda funny to run with it. Or here's a good one for your Nummy Numot, the Devastator deck: Soltari Guerrillas + Dismiss into Dream. Check the oracle here if you don't see it. You could toss Cowardice in there too! Yeah baby, that's the way winners build decks!

I'm really thinking about running Invoke Prejudice, though I can't decide if it might just procure me more hate than positive results... it's such a cool card though! (And man, that art is just so Old Magic... the KKK with battle axes? Really?) Also, it'll certainly help with your devotion to blue! Hah... I guess that makes Invoke Prejudice a virtual must-run in your Thassa, God of the Sea deck. (Which may turn out to be more viable than your Sun Quan, Lord of Wu deck. Results may vary.)

Old Maybes: AEtherspouts, Arbiter of the Ideal, Bribery, Crystal Shard, Duplicant, Fireshrieker, Forcefield, Future Sight, Grim Monolith, Icy Blast, Mana Vault, Mind Stone, Polymorphist's Jest, Sensei's Divining Top, Soldevi Excavations, Soul of New Phyrexia, Stormtide Leviathan, Strata Scythe, Sword of Light and Shadow, Wayfarer's Bauble, Dream Halls, Enter the Infinite (An "F" or Foil mark indicates that a card is slated "For Removal" if it's in the Mainboard, or "For Insertion" if in the Maybeboard.)

Vol. I: Intet Dreams of Yesterday’s Day After Tomorrow (2008)Vol. II: The Great Chain (2009)Vol. III: Sliver Overlord Is Watching You (2010)Vol. IV: The One Where Radiant Gets Mad (2010)Vol. V: The Salvation Army (2011)Vol. VI: Zero-Point Omnath (2012)Vol. VII: Wu Daze, Blue Knights (2013)Vol. VIII: Mach Daddy Karn (2014)Vol. IX: Τὰ Πυρὰ τοῦ ὈλύμπουThe Fires of Olympus (2014)

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1x Archaeomancer, 1x Back from the Brink, 1x Bribery, 1x Jace's Archivist, 1x Kederekt Leviathan, 1x Keiga, the Tide Star, 1x Loxodon Warhammer, 1x Mindshrieker, 1x Reins of Power, 1x Sword of Vengeance, 1x Temporal Aperture, 1x Time Reversal, 1x Vesuvan Doppelganger, 1x Walk the Aeons, 1x Wayfarer's Bauble, 1x Windfall, 1x Wurmcoil Engine

Comments

Date added 11 years
Last updated 3 years
Exclude colors WBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

47 - 0 Rares

17 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 4.83
Tokens Boar 2/2 G, Copy Clone, Morph 2/2 C
Folders EDH, EDH-Sun Quan
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