I don't like control cards. But I saw a list by Swayze that's trying to set up a trap with Academy Loremaster trying to tempt opponents to give up the ability to cast a second spell for a turn in order to draw an extra card. And then having the control cards that can get traction when played on opponent's turn. Seemed sneaky clever. Wanted to test the idea a bit.

The overall idea is that your deck mostly focuses on flash cards and control instants that you play on the opponent's turn. So you don't have to deal with the Lore trap tax on your turn. The opponent likely wants to cast slower spells so the tax hits them harder. They could choose not to draw the Lore trap card, but you're always drawing that card so you have a value advantage, and you're drawing into control cards to counter or control their plays.

I'm throwing in a bunch of different weird cards in the deck, but mostly I want to see if Proft's Eidetic Memory lands right. If you can use the extra draws to keep the opponent's board controlled, your Loremaster slowly builds +1/+1 counters to close the game more quickly.

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Casual

96% Competitive

Date added 8 months
Last updated 8 months
Legality

This deck is Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

47 - 0 Rares

6 - 0 Uncommons

Cards 61
Avg. CMC 3.00
Tokens Human 1/1 W, Map, On an Adventure, Phyrexian Mite 1/1 C, Samurai 2/2 W
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