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Let's Bounce: W/U (White Blue) Kaladesh

Standard* WU (Azorius)

Rasanck


Sideboard


Check out the Updates Section! This field will explain what the deck does, but I went 3-1 second place at Game Day! I could have gotten first if I would have side-boarded correctly, but that was my fault. If you like the deck, upvote it! If you have something to say about it, comment below.

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This deck does a very good job at limiting what the other deck can do while keeping up the pressure.

Stopping Spells:

Spell Queller, Negate, and (KALADESH UPDATE:Disappearing Act )can lock down their spells from being cast. Spell Queller plus either Eldrazi Displacer can let you decide to give them the spell exiled from under Spell Queller to prevent another more dangerous spell from being cast.

KALADESH UPDATE:Disappearing Act Also makes you return a permanent to your hand (oh wow, like a Reflector Mage) so you can continue being annoying with it.

Dispel is a sideboard option if you're dealing with a lot of annoying instants.

Being mean to their creatures:

Reflector Mage is an obvious choice to be mean to their creatures with as it returns it to their hand and they can't cast any spell with that name until your next turn. Combine this with Eldrazi Displacer whenever or an Eerie Interlude on the end of their second main phase to return cards to the battlefield and bounce stuff to their hand again. KALADESH UPDATE: With card:Panhermonicon Reflector mage does its enter the battlefield effect twice. CRAZY.

Eldrazi Displacer will exile any tokens they have since once tokens leave the battlefield they cease to exist. It also is a good way to bounce all of your creatures for their enter the battlefield effects or to bounce their creatures to prevent those from dealing damage during combat prevent them from being able to block during your combat before the declare blockers step.

Thalia, Heretic Cathar is great three drop hate as all their creatures enter tapped, giving you more time. Other things Thalia does is stop Evolving Wilds from being able to be used immediately, and any non-basic lands that would enter untapped via themselves or any other ability enter tapped down anyways. AND on top of that it's a 3/2 first strike. It's good enough to earn two spots in this deck. KALADESH UPDATE: With all my enter the battlefield effects and making them have stuff enter the battlefield I might test out a Authority of the Consuls instead of Thalia, Heretic Cathar, but we'll see.

Stasis Snare and Declaration in Stone do a great job of exiling their creatures.

Imprisoned in the Moon hates on annoying lands, creatures, or planeswalkers. It's a really good three drop to sideboard in your deck against decks with quite a number of planeswalkers. Utilize it with your negates and other counter spells to stop planeswalkers, but don't forget the full value of each of the cards (i.e. they can stop other game ending things too).

Hating on Enchantments:

Fragmentize allows you to sideboard in hate against decks that run Demonic Pact and Harmless Offering for example, that would normally make you lose the game right away, or other enchantments that you don't like.

KALADESH UPDATE:PLANESWALKERS:Dovin Baan will protect himself by limiting creatures attack power and abilities, but his minus one also lets you to gain cards and life.

Beat Down:

You can control all day long, but if you don't have a way to end the game, you're not winning the game.

Gisela, the Broken Blade has earned her three spots here for being a four drop that is a 4/3 flying first strike lifelink. She's insane. Gisela, the Broken Blade has also earned Bruna, the Fading Light one spot because for 7 mana you can get a 5/7 flier that fetches Gisela out of your graveyard, and melds it into a game ending creature.

Always Watching has earned a spot for being a relatively cheap enchantment that gives your creatures +1/+1 and Vigilance. It makes it harder for your opponent to trade, or favorable trade, as well as giving creatures like Thalia the ability to utilize her first strike on both turns.

Invocation of Saint Traft has earned two spots by letting your creatures (like Spell Queller for example) pump out an additional 4/4 flier to help end the game during the combat phase.

Card Advantage:

Thraben Inspector is a 1/2 that gives you a clue token to let you draw a card, and because this deck does a good job flickering creatures, Thraben inspector can be among those flickered, earning you more clue tokens.

Lands:

Evolving Wilds lets you fix mana, including getting Wastes.

card:Nephilia Academy is a good land to let you decide what you want to do with things opponents control that make you discard instead of getting no real choice. It also taps for colorless which complements Eldrazi Displacer and that's what's earned it three spots in this deck.

All others are basic lands. There are only two Wastes because of card:Nephilia Academy and Evolving Wilds.

Suggestions

Updates Add

I got second place at an FNM with this deck. In Retrospect, I should have sideboarded in my Declaration in stones to deal with the threat from the creatures I was facing, but it was a very, very close match.

I also archived the comments section so far.

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Revision 14 See all

(8 years ago)

+1 Always Watching main
+2 Blessed Alliance main
-1 Drowner of Hope main
-1 Eldrazi Displacer main
-1 Fragmentize side
-1 Gisela, the Broken Blade  Meld main
-2 Thalia, Heretic Cathar side
+2 Thraben Inspector main
Top Ranked
  • Achieved #18 position overall 8 years ago
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 4 Mythic Rares

20 - 5 Rares

12 - 2 Uncommons

10 - 3 Commons

Cards 60
Avg. CMC 3.08
Tokens Clue, Eldrazi Scion 1/1 C, Emblem Dovin Baan
Folders fun modern decks, fun standard decks, Decks To Try, Standard, New ideas, Other People's Decks, Deck idea's, Hahahaha, Standard, Maybe
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