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WUG WUG WUG hexproof beats

Standard Aggro GW (Selesnya) GWU (Bant) GWUB

BarryS


Sideboard


With the recent printing of Mana Confluence 2-3 color aggro has become alot more viable in standard.

This deck can effectively stand up to the removal heavy meta of today, and many heavily played meta decks will find it quite hard to beat.

Your creature suite;

Gladecover Scout; all important 1/1 hexproof. Make her big with enchantments early game and swing for massive early damage.

Bassara Tower Archer ; your two drop. one more point of power over glade-cover, this girl can pose a threat to powerful fliers after only one or two buffs. While not necessarily a defensive card, it has alot of potential.

Witchstalker ; Not only is it a 3/3 hexproof for 3 mana, it it also an effective hate card. Game one it shuts down many B/U strategies, and forces them to adjst to playing powerful instants on their turns. Also turns their counters into your +1/+1 counters.

Voice of Resurgence; another ridiculously under costed hate card. (not money wise, mind you). Makes tokens, can force two for ones. Comes out well in game two, when your opponent has less removal to dump on the tokens.

Enchantments;

Ethereal Armor; evilly undercosted buff card. can end up being an upwards of +4/+4 on its own

Unflinching Courage ; essentially a finisher for this deck, Creates massive life swings,and acts as evasion.

Ordeal of Heliod Ordeal of Thassa ; powerful +3/+3 buff that translates into either a lot of life, or some very relevant card advantage.

Murder Investigation ; At a certain point in the game, this basically trades for a wrath and then lets you swing for lethal. More of an insurance card than a 'win-more'.

Gift of Orzhova ; almost another copy of unflinching courage. Relevant evasion, especialy in those scenarios where trample will not cut it.

Instants;

Ajani's Presence ; buff for a turn, and can be strive-d to prevent a board wipe, or trade up with multiple creatures.

Selesnya Charm; the quick +2/+2 trample can help it to act as an unflinching courage, but mainly it is used for a quick creature to dump enchants on, or a way to dodge sacrifice removal.

Simic Charm; a modular giant growth that can actually save your permanents of all kinds, or blow out a blocker.

Planeswalkers;

Ajani, Caller of the Pride generally just used for a quick minus three, if that doesnt end the game, just give a guy +1/+1 counters. good card for a surprise buff, probably good to side out.

Sideboard;

AEtherize; forget what is said about this card earlier far too slow. Cut.

Ajani's Presence ; wrath insurance.

Banishing Light ; side in against those pesky decks that run permanents. minor synergy with ethereal armor as well.

Mistcutter Hydra ; Another hate card? yes. essentially a very very powerful beater in a control matchup.

Pithing Needle; generic neuter versus alot of decks. Mutavaults, planeswalkers, aetherling, etc.

Selesnya Charm; versus sac effects. Safe to side in versus any partial black matchup game two.

Sundering Growth; Populate voice tokens while killing master of the feast, and other pesky enchantments. Also hits artifacts, but what artifacts aren't enchantments these days?

Reprisal ; being considered vs midrange strategies.

+1 and comment if you like the deck. Feel free to playtest and tell me what you would change. I would love some suggestions.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

17 - 4 Rares

23 - 3 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 2.05
Tokens Cat 2/2 W, Elemental */* GW, Knight 2/2 W w/ Vigilance, Soldier 1/1 W
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