so some changes between this deck and my last xenagos deck is a larger focus on playing a (very) large creature and attacking for (hopefully) lethal. I do still have a few creatures that both other creatures to have an even stronger impact with my biggest baddest creatures. Artifacts and enchantments are use to further strengthen and protect my creatures. Removal primarily consists of fighting and artifact/enchantment removal. There is lots of manaramp in this deck as well as land cards that have interesting and beneficial effects.

Any and all feedback would be nice. Thank you.

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 0 Rares

36 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.56
Tokens Elephant 3-3 G, Emblem Domri Rade, Enchantment Golem 3/3 C, Satyr 2/2 GR
Votes
Ignored suggestions
Shared with
Views