At a loss of what direction to take with my 3rd deck I decided Planeswalkers was gonna be it.

UPDATE: My last revision saw a complete overhaul of the mana distributions, after spending a couple hours doing some calculations and reworkings, I find the current mana color distributions make running this deck as smooth as butter.

Strengths: There's a lot of possibilities and combos to execute with different planeswalkers working together, there's even an infinite combo on here should you find it. Also armed with enough fogs and walls to keep your walkers safe.

Weaknesses: This deck is basically a giant bullseye, expect to be ganged up on if you get too much of a board, or once your deck's theme has been discovered.

Strategy: Try to start the game with at least 3-4 lands with a good balance, if you can keep a fog in hand out of the gate, do it. Try not to get greedy with using the fogs either, they're meant to save a walker from ulting or to keep your ass in the game one more turn when you either don't have a Donald Trump sized wall or are dealing with flyers.

Combo? If Progenitus is on the field, cast Sorin Markov and 10 someone's ass, then swing with Progenitus and it's ball game after that.

Door to Nothingness is always fun to get off if you can, however don't make it a priority unless someone has pillowforted to a ridiculous level.

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