I feel like this deck wants to go too many different ways. It's versatile, which is fun to build around but to specialize/optimize, there are too many options, and then it starts overlapping with other deck strategies. I might come back to this, but I think I'll be resurrecting my Muldrotha deck soon.
“Yarok grieves within the waste
Of Bala Ged’s corrupted land.”
—Lament for Bala Ged, stanza 1
Yarok, the Desecrated is an elemental horror residing within the continent of Bala Ged on Zendikar. Bala Ged was nearly destroyed by the release of Eldrazi Titans Ulamog and Kozilek. Yarok, the Desecrated appears to be the result of the corrupted land, but the 'Lament for Bala Ged' suggests that Yarok, the Desecrated is still fighting and protecting its land. Yarok, the Desecrated is an explosive commander, causing all of our permanents with Enter the Battlefield (ETB) triggers to trigger a second time. It's essentially a Panharmonicon on a body, but better since Panharmonicon only affects creatures and artifacts, while Yarok, the Desecrated affects all permanent types, including Lands.
“Yarok’s waters rush and rage
Where armies bled into the sand.”
—Lament for Bala Ged, stanza 2
“Yarok’s nightmares lurk and wait
Where dark despair is near at hand.”
—Lament for Bala Ged, stanza 3
“Grief and rage and nightmares fade
Where hope and comfort make their stand.”
—Lament for Bala Ged, stanza 4
"Its blighted heart, its spinous hands
To break the hosts that foul its lands."
-Triumph of Bala Ged, stanza 6
Major Inclusions
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Avenger of Zendikar - A major powerhouse card. With Yarok, the Desecrated, we can easily go wide with an army of tokens to overwhelm our opponents, especially when paired with Craterhoof Behemoth.
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Bramble Sovereign - A good way to double up ETB triggers, create more creatures, and can be used as a political tool since we can potentially create a token creature for our opponents if the situation occurs.
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Craterhoof Behemoth - One of our major win-cons. Yarok, the Desecrated doubles up its ETB of pumping our creatures and giving them trample. And, we have a few ways to blink creatures in this deck, so with enough mana, we can make our creatures large enough to take all our opponents out at once.
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Deadeye Navigator - One of the better Blink enablers in this deck, allowing us to maximize our ETBs and gain continued use out of our creatures.
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Palinchron - With Yarok, the Desecrated, we can generate infinite mana. This in conjunction with any of our bounce creatures can allow us to cast our creatures over and over again or dump 1000 mana into Villainous Wealth
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Scute Swarm - Prepare to Math! This little bug can get out of hand really quickly, and especially when followed up by Craterhoof Behemoth.
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Tatyova, Benthic Druid - While this isn't a Landfall-centric deck, she's too good not to use. Draws us cards and gains life.
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Thassa, Deep-Dwelling - Another good Blink enabler, and a mana outlet if we want to tap out our opponent's creatures to swing in.
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Uro, Titan of Nature's Wrath - For 3 mana, we can gain 6 life, draw two cards, and put two lands into play. While it doesn't stick around the first time, we can bring it back out later after the game has gone on for a while to use as a beater and to repeat the benefits.
Win Cons and Powerful Synergies
Infinite Mana
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Infinite Mana with Cloud of Faeries and Shrieking Drake - Have Yarok, the Desecrated and 4 untapped lands. Spend two to cast Cloud of Faeries and tap the other two lands for mana. Cloud of Faeries ETBs, untap four lands. Spend 1 to cast Shrieking Drake, bouncing Cloud of Faeries and itself back to your hand, then spend 3 to replay them, giving you a net gain of 1 mana. Repeat for infinite mana. Once you've got infinite mana, you now have infinite bounce triggers, as you can change your bounce targets to Shrieking Drake and your creature of choice.
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Infinite Mana with Palinchron - Palinchron and Yarok, the Desecrated together generate infinite mana, as you can untap 14 lands when Palinchron ETBs and spend 11 to bounce itself to your hand and recast it, netting you 3 mana each iteration.
With the Infinite Mana
- Spend 5000 mana into Finale of Devastation or Torment of Hailfire to wipe the board
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Yarok, the Desecrated + Archaeomancer = Get any Instant or Sorcery card back to hand. Useful to get back some of our Tutors and spells like Finale of Devastation or Cyclonic Rift
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Yarok, the Desecrated + Eternal Witness = Get any two cards back from the graveyard to hand
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Yarok, the Desecrated + Necromancy = Due to the wording of this older card, we can bring back two creatures from any graveyard. The first creature will be brought back, Yarok, the Desecrated will trigger again, and the second creature will be brought back, and Necromancy will attach to the last creature. If Necromancy leaves the battlefield, both creatures will die again.
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Yarok, the Desecrated + Phyrexian Delver = Get two creatures back to the battlefield. You will lose a lot of life if you go for larger targets, but being able to get two big bombs back could be beneficial.
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Finale of Devastation = You can search you your library and graveyard for a creature, so it can be used to bring back a creature from the graveyard.
Single Target Removal:
Board Wipes:
Creature-based Removal
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Shrieking Drake - For 1 , we can bounce a creature back to our hand. If Yarok, the Desecrated is in play, we can bounce the Drake back on the second trigger to keep returning creatures to our hand and replaying them.
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Deadeye Navigator - For , we can flicker a creature to trigger their ETB again.
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Temur Sabertooth - For 2 mana, bounce a creature back to our hand to recast it for more ETB triggers.
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Venser, Shaper Savant - We can bounce a permanent or spell back to its owner's hand, either preventing an opponent spells like Cyclonic Rift or returning one of our permanents back to our hand to recast it for more ETB triggers. If Yarok, the Desecrated is in play, we can target Venser, Shaper Savant himself as one of his targets to get him back to our hand.
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Ghostly Flicker - Instant speed flicker two creatures, artifacts, or lands to re-trigger ETB effects
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Muldrotha, the Gravetide - I'm working on a separate Muldrotha, the Gravetide deck, and I like my EDH decks to feel unique, so I don't want a ton of overlap between them.
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Treachery - Fairly pricey, if I can get one I'd add it instantly. I saw how powerful it was on The Command Zone's Game Nights and immediately wanted it. Unfortunately, I think everyone else did too lol.
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Faerie Artisans - I had this in the deck a while ago, but it's too unreliable and is easy to whiff.
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Acidic Slime and Reclamation Sage - I also had these in but took them both out in favor of Druid of Purification. It's between both their CMCs and can hit multiple targets.
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Roil Elemental - As much as Yarok, the Desecrated makes us a target, especially in my playgroup, Roil Elemental just focuses the aggro onto me, so I stopped using it.
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Ob Nixilis, the Fallen - Like I said, I like my EDH decks to feel unique, and I have a Lord Windgrace Landfall/Land-focused deck that he belongs to and does a lot of work.
Thanks for taking a look. If you have any suggestions or insight on how to improve the deck, I'd love to hear it.