Yarok, the Desecrated Lands deck that focuses on playing, bouncing, then replaying lands. This is a Lands deck with a small stax package. It has, so far, interacted with my meta very nicely by being a significant threat but never so oppressive that my frenemies don't have answers.

The two most powerful cards in this deck are Overburden and Mana Breach. As this deck is built to break parity and allow for playing a multitude of lands. Bouncing one or two lands back to hand on each turn can be devastating to your opponents, but this deck can easily work around this with cards and synergies that allow for multiple land drops a turn.

On your turn while piloting this deck, cards like Azusa, Lost but Seeking, and Oracle of Mul Daya allow for a number of lands to be played. Outside of your turn, however, cards such as Sakura-Tribe Scout and Llanowar Scout allow for lands to be played at instant speed, and Burgeoning will allow you to play lands as others play the lands they very much need once you are set up. Combined with Retreat to Coralhelm these cards can continue to untap and allow you to play all lands in your grip.

Bouncing creatures such as Arboreal Grazer, Coiling Oracle, and Risen Reef using Shrieking Drake or Dream Stalker allows you to utilize them multiple times a game.

There are a few combo engines in this deck that let you return land/lands to hand to reply infinitely. Sakura-Tribe Scout, Budoka Gardener  , and Llanowar Scout all tap to play a land from hand (I will be using Budoka Gardener   as an example, but it works with any of the three). This combined with Retreat to Coralhelm allows you to untap Budoka Gardener   to play another land from hand. Here's the kicker, that land can be tapped in response to the Retreat to Coralhelm landfall trigger and that mana can be utilized to return that same land to hand using Trade Routes. That same land can then be played over and over again and a Sunscorched Desert wins you the game. With Yarok, the Desecrated out, you can scry your whole library as well using the extra trigger from Retreat to Coralhelm. Trade Routes can be switched out for any card that makes a creature on land etb such as Field of the Dead or Zendikar's Roil in combination with Overburden. This method also creates infinite tokens as well as infinite mana.

The next engine requires Yarok, the Desecrated on the field and uses Arboreal Grazer and Shrieking Drake effects, with Amulet of Vigor in play, combined with Overbuden or Manabreach. Replacing Amulet of Vigor with Lotus Cobra allows for Dream Stalker to be used instead of Shrieking Drake as more mana can be made. Utilizing Overburden will send all your lands back to your hand, as each cycle will send 4 lands back to hand and you only get to play two. So, be sure it wins you the game by doing so. Manabreach, on the other hand, only returns two lands to hand as you only cast two spells per cycle allowing for your number of lands to not change.

While not infinite, the Risen Reef, Zendikar's Roil, and Yarok, the Desecrated synergy has always ended games for me.

Winning is done, sometimes, by traditional beat-down using cards like; Avenger of Zendikar, Field of the Dead, or Zendikar's Roil to make a ton of tokens finishing with Finale of Devastation. Both Ob Nixilis, the Fallen and Retreat to Hagra can work as win cons using their landfall triggers when you have any of the numerous land engines in play. Lastly, There are some infinite-mana combos that exist in this deck, so Torment of Hailfire can be cast with x = 1,000,000 or however high you need to win. Sometimes just casting the cards for non-infinite is enough to put the game away as well.

Some of the combos that allow you to replay lands infinitely can be used to play Sunscorched Desert over and over for the win as well.

Yarok is from Zendikar, so I'm pretty pumped for both the theme and land abilities that will come out of this set.

Ancient Greenwarden is a must as it creates another landfall ETB and lets lands come back from the grave. A lot of this set has made me consider removing most bounce pieces like Shrieking Drake and Dream Stalker and go pure landfall shenanigans.

Kenrith's Transformation -> Confounding Conundrum (Still draw two on ETB, but bounce lands to enemy hands instead of spot removal)

Diabolic Tutor -> Nissa of Shadowed Boughs (This deck needs more graveyard recursion, and my group plays little to zero tutors as is)

Witch's Cottage -> Bala Ged Recovery   (While it doesn't double up ETB triggers, it does bring back any card directly to hand and can be played as a land if need be)

Roiling Regrowth Does the same as Harrow, and will find a place in the deck as well. Lithoform Blight would work well as late game card draw, and early game fixing. Ashaya, Soul of the Wild could also be used for some creature-land shenanigans but I need to theory-craft that a bit more.

I love Scute Swarm. with 6 lands out, make 2^n tokens where n is land drops. With Yarok out as well, it becomes 3^n. That's 81 tokens for 4 lands entering.

Comments and tips are always welcome!

Fetch lands in sultai colors will replace the panoramas if I ever feel like spending too much on cardboard.

This was heavily inspired by Yarok: Throw your lands in the Air! (without the hulk lines since my meta plays decks from power levels about 6 to 8), and I recommend checking that deck out to get an idea how this deck operates, as well.

Also, more inspiration was taken from That $1 Uncommon that won the cEDH event + PRIMER for how to REALLY abuse lands for recurring value.

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97% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

40 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Beast 3/3 G, Copy Clone, Elemental 2/2 G, Elemental */* G, Marit Lage, Plant 0/1 G, Zombie 2/2 B
Folders EDH constructed, EDH Deck Ideas
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