This is a Yarok, the Desecrated landfall deck. The goal of the deck is to get value by playing lands. The primary win condition for the deck is to use landfall triggers to make a large army of tokens. Yarok allows me to double up triggers when permanents enter the battlefield. The deck has several ways to make many lands come into play, which can set me up with explosive turns.

This deck uses several cards that allow me to get additional lands from my hand, library, or graveyard into play. Fetch lands are especially useful in this deck, since each one essentially gives me two landfall triggers. If I have Yarok in play, 1 fetchland will give me 4 different triggers. The deck runs 7 different fetchlands which allows for extra landfall triggers and easy mana fixing. The shuffle effects provided by the fetchlands synergizes well with Sensei's Divining Top, which is especially useful when I can play lands off the top of my library.

This deck has several interactions with lands. Oracle of Mul Daya, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Exploration, Burgeoning, Wayward Swordtooth, and The Gitrog Monster all allow me to play additional lands every turn. Oracle of Mul Daya, along with Courser of Kruphix and Bolas's Citadel allow me to play lands off the top of my library. Crucible of Worlds, Ramunap Excavator, and Muldrotha, the Gravetide all allow me to play lands out of my graveyard. Lotus Cobra and Ulvenwald Hydra each synergize well with Yarok and can help me ramp faster. World Shaper, Splendid Reclamation and Life from the Loam all help to bring back lands from my graveyard either to my hand or to the battlefield. Life From the Loam and Worldshaper can also help to fill my graveyard with more lands. Zuran Orb lets me sacrifice lands to gain some life, and Constant Mists allows me to continuously sacrifice lands to prevent combat damage. These 2 cards can help protect me while also synergizing with other cards in the deck that care about lands entering the graveyard.

The primary win condition for the deck is by making tokens. Avenger of Zendikar, Rampaging Baloths, Field of the Dead and Zendikar's Roil all make tokens when lands enter the battlefield, and all of these effects are doubled by Yarok. These tokens can then be pumped with Triumph of the Hordes. Titania, Protector of Argoth works a little differently. She can bring a land back to play from the graveyard when she ETBs, but she also makes 5/3 elemental tokens when a land goes from my battlefield to the graveyard. Titania's interaction with fetchlands and other forms of sacrificing lands can't be doubled by Yarok, but it can still make a ton of tokens with high power. The deck also runs The Gitrog Monster because of his powerful interaction with lands and graveyards. The trigger for sacrificing a land every upkeep works great with Titania, and it draws me extra cards. The deck also runs Tatyova, Benthic Druid and Dread Presence + Urborg, Tomb of Yawgmoth for additional card draw engines. The effects from Tatyova and Dread Presence are both doubled by Yarok. If I need to, Dread Presence can use its other effect to deal some serious damage. Another win condition for the deck is the Dark Depths + Thespian's Stage combo to create a 20/20 indestructible Marit Lage token. This combo can then be recurred fairly easily from the graveyard, and it can be tutored for easily. Expropriate is another way to win once the board is set up. The deck also runs Scapeshift to get lands onto the battlefield and into the graveyard.

I originally ran Yarok for blue specifically to run Tatyova and Gitrog Monster together. Running blue gives me access to additonal protection for my combos and added disruption. With enough tokens in play, Cyclonic Rift can also just end the game. Blue also gives me access to the powerful Leyline of Anticipation + Seedborn Muse combo, as well as access to Alchemist's Refuge, so that I can play at flash speed.

I am looking for general improvements to make the deck more powerful and more consistent.

Suggestions

Updates Add

Comments

90% Casual

Competitive

Date added 5 years
Last updated 5 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

47 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Beast 3/3 G, Bird 2/2 U, City's Blessing, Copy Clone, Elemental 5/3 G, Insect 1/1 G, Manifest 2/2 C, Marit Lage, Pest 1/1 BG, Plant 0/1 G, Spirit */* G, Treasure, Zombie 2/2 B
Folders Optimized EDH (7-8)
Votes
Ignored suggestions
Shared with
Views