A competitive hatebears/stax deck focused on Rule of Law effects and and taxing non-creature spells to slow our opponents down while assembling a dominating board presence.

Yasharn, Implacable Earth has two clauses, each of which are important. Having access to Yasharn in the Command Zone with a reliable Turn 1 or 2 cast provides consistant stax to slow the game while we assemble our win conditions.

When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.

This ability allows the deck to run fewer lands and keep riskier fast mana, as Yasharn grabs two more lands, setting us up for future turns.

Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

This ability shuts off a suprising number of win conditions and value pieces including:

Notable exclusions:

We're aiming to get Yasharn out on Turn 1 or Turn 2 with a combination of fast mana.

The Yasharn ETB land tutor stabilizes the deck by giving us land drops for the next two turns, and the stax effects on Yasharn stops most fast win conditions by killing treature-based combos, most card draw, and common board wipes.

Because Yasharn shuts off so many key game pieces, we can be selective about stax pieces - specifically, we don't need to run Null Rod and Stony Silence , with the easily-tutorable Collector Ouphe taking only one slot. As a result, we can run some combos requiring artifacts including Umbral Mantle and Walking Ballista with a low chance of self-stax.

The deck focuses on incremental gain with no dead draws. Stax creatures double as combat threats, pump methods can provide incremental advantage, and combo pieces double as ramp or removal protection.

Join us on Discord!

Yasharn Discord: https://discord.gg/27Kq2xtjzy

Rule of Law Discord: https://discord.gg/TsS2YrrNpf

Generally, the deck tries to win with combat, either through slower buff or inifinte combos.

The deck has a couple ways to produce infinite mana:

Either with infinite mana or with leftover mana each turn, there are a couple ways to buff creatures or draw cards:

Generally, the deck uses an early Yasharn to shut down common early-win combo lines and ramp. We then want to use a combination of Rule of Law and tax effects to slow things down and discourage instant-speed interaction by eating up mana. Additionally, by playing around Rule of Law effects, it can be easier to resolve instant-speed tutors on another player's turn.

To make sure our stax and combo pieces resolve and stick, the deck runs a number of protection pieces:

The deck runs a couple other common and useful stax pieces which help prevent our opponents from getting the upper hand:

The deck runs plenty of tutors and some pieces of general card advantage to keep things running smoothly. Generally, the turbo card advantage of most cEDH decks is not needed in Rule of Law strategies, as slowing the game down means less raw card draw is needed, meaning we favor tutor and dig effects more. Also, since the banning of Hullbreacher , cards like Toski and Frostfang are good again.

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Casual

97% Competitive

Revision 16 See all

(3 years ago)

+1 Bloom Tender main
-1 Boreal Druid main
+1 Chalice of the Void main
+1 City of Traitors main
+1 Crystal Vein main
+1 Dragonlord Dromoka main
+1 Duskwatch Recruiter  Flip main
+1 Eldrazi Displacer main
-1 Emeria's Call  Flip main
-1 Exotic Orchard main
-1 Glowrider main
-1 Horizon Canopy main
+1 Kogla, the Titan Ape main
+1 Leyline of Abundance main
-1 Loyal Guardian main
-1 Lurking Predators main
+1 Mana Vault main
-1 Mouth of Ronom main
+1 Nykthos, Shrine to Nyx main
+1 Ohran Frostfang main
and 32 other change(s)
Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

50 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.42
Tokens Beast 3/3 G, Illusion */* U
Folders This looks dope.
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