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Yasova Dragonclaw has the ability to steal creatures from our opponents on our combat phase. While stealing creatures from our opponents is great, we want the advantage this gives us to last a bit longer than "until end of turn".

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The first way to prevent the creature to go back to it's owner is to become the controller.

I can become the controller of the card thanks to Bazaar Trader or by blinking the card with Conjurer's Closet or Ghostly Flicker

The other way to prevent something from going back is simple: kill it. For this reason there are several sac outlets in the deck that grant us extra advantage from killing our opponents stuff. For instance Jalira, Master Polymorphist can bring one of our own creatures to the battlefield and Scourge of Skola Vale becomes bigger and bigger.
While Yasova Dragonclaw is our main thief, since we have ways to keep or kill what we have taken, it only makes sense to have more options to steal from our opponents. For this purpose we have cards like Word of Seizing and Mob Rule.
The only little problem Yasova has with stealing is that she can't steal creatures with more power than hers. While buffing her can get her close to doing 21 commander damage, it also allows to steal bigger creatures. Cards that do this are Beastmaster Ascension, Bear Umbra, Boon Satyr
One of the ways to prevent the stolen creatures to go back to their owner was to blink them. Since I have a couple of blinking cards, I decided it would be best for the consistency of the deck if nearly all my creatures had some interesting ETB effect. Deadeye Navigator allows for multiple blinking and I can go infinite either with Deadeye Navigator + Peregrine Drake or with Dualcaster Mage + Ghostly Flicker . Infinite blinks combine very well with cards like:

Acidic Slime

Eternal Witness

Hornet Queen

And many more

If you like this deck, feel free to upvote it

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I acquired some new cards and decided to make the following changes:

Cryptolith Rite feels better in a tokens deck, here it was merely ok ramp. I decided to replace it with Reality Shift, which is very good removal and depending on what gets manifested can 2 for 1 an opponent.

Boon Satyr was my guilty pleasure, but I feel that most of the time I won't be very happy when drawing this, I replaced this with EDH staple Sword of the Animist, which grants a tiny boost, but also provides some ramp (and color fixing by choosing the basic land).

Finally, Wurmcoil Engine is a very strong, but doesn't really fit with what I want the deck to do, it doesn't have an ETB effect, doesn't steal, it's just a very strong creature. I decided to replace it by Zealous Conscripts (also newly acquired), which can steal any kind of permanent.

I plan on keeping the deck updated after playing some more games and will post my feelings on what works and what needs improvement.

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Date added 9 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

39 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Beast 3/3 G, Clue, Copy Clone, Emblem Arlinn Kord, Human 2/2 G, Insect 1/1 G w/ Flying, Deathtouch, Manifest 2/2 C, Myr 1/1 C, Satyr 2/2 GR, Wolf 2/2 G
Folders EDH decks, Temur, Other popel's cool decks, EDH, edh_to_build, Primers - All of them
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