As of 11/5/19 I've decided to completely revamp this deck to try to make it more focused. It still has a lot of ramp but a little less sacrifice & steal effects and more removal. It's still budget,just around $60 or less if you order the more expensive singles for the lowest price offered on the variety of card sites.
The Ramp:
Dorks:
Channeler Initiate
,
Rattleclaw Mystic
,
Voyaging Satyr
,and
Kiora's Follower
Rocks: Gruul,Izzet,and Simic signet along with the talismans of Creativity,Curiosity,and Impulse and of course,
Sol Ring
.
Land Based: Search for Tommorow,
Rampant Growth
,
Farseek
,
Sakura-Tribe Elder
,
Growth Spiral
,
Cultivate
,and
Primal Growth
(Primal Growth doubles as a sacrifice effect).
Steal Effects:
Bazaar Trader
,
Nephalia Smuggler
,and
Willbreaker
can let us permanently gain control of creatures under Yasova's ability.
Agent of Treachery
takes advantage of this by providing a steal effect and potential card draw.
Conquering Manticore
,
Molten Primordial
,
Mass Mutiny
,and
Mob Rule
are all incredibly efficiently costed, and all (except Manticore) can be game ending.
Reins of Power
can be RIDICULOUS,stealing and sacrificing someones entire board,or using someones board to swing in against them,also works well with the previously stated Bizaar Trader and Willbreaker.
Etali, Primal Storm
and
Stolen Strategy
are just fun.
Role Reversal
can let us swap a dork for a creature,or mess with our opponents.
Mass Manipulation
is a mana dump and mass steal effect.
Sacrifice Effects:
Culling Dais
,
Grafted Wargear
,
Scourge of Skola Vale
,
Feed the Pack
,
Heart-Piercer Manticore
,and
Greater Good
. Culling Dais and Greater good double down as card draw effects.
Ulvenwald Tracker
can cause stolen creature to be removal on a stick.
Profaner of the Dead
can be a board clear.
Now,things that aren't entirely the main focus but are still important to our game plan;
Card Draw:
Life's Legacy
,
Momentous Fall
,the previously stated
Greater Good
and
Culling Dais
are all draw effects that double down as sac effects.
Harmonize
is just a good rate,and
Lifecrafter's Bestiary
can offer card selection and turn our creatures into card draw.
Humble Defector
can be a repeatable card draw effect if we target it with Yasova,our opponents can get an advantage out of this but definitely not as much as we can.
Removal: Since we're going to be mainly focusing on stealing our opponents creatures rather than removing them,our removal is mainly focused around artifacts and enchantments with:
Decimate
,
Hull Breach
,
Nature's Claim
However we do run 2 creature removal effects with
Reality Shift
and
Kenrith's Transformation
.
Aether Gale
is also useful for bouncing pesky permanents.
Bonds of Mortality
and Glaring Spolight allow us to target hexproof creatures with our steal effects
Protection:
Glaring Spotlight
,
Simic Charm
,and
Swiftfoot Boots
all give our creatures hexproof
Haste Granting Effects:
Anger
,
Temur Ascendancy
,and
Rhythm of the Wild
This is a bit more niche,but I included these so creatures like
Etali, Primal Storm
and
Savage Ventmaw
could swing in right when they're played,however they also work well with
Mass Manipulation
since it allows the creatures we've stolen to swing in immediately
That should about cover it! I will now be keeping track of any changes to the deck properly,and as always suggestions and feedback is much appreciated.