This deck has been retired. Many of its pieces now live on in my shitty Enrage deck:


Stuffy Doll for President

Commander / EDH VietMoneys

SCORE: 42 | 11 COMMENTS | 2186 VIEWS | IN 7 FOLDERS


As a huge Dune fan (see: Hazezon Muad'Dib: DUNE-Inspired EDH) I had long awaited the coming of a Legendary Worm (yeah, a Wurm will have to do). Like Grenzo before her (see: Started from the Bottom, Now the Whole Team Here), Grothama's effect felt perfectly in line with, yet dramatically unlike, the other options within her color identity. In converting my old Nin, the Pain Artist deck into Urza cEDH, I needed a home for cards like Reliquary Tower and Spellbook, so I resolved to build Grothama into another deck that would make my opponents ask: "Is that his hand or his library‽"

I initially approached this deck with the philosophy that Grothama's "drawback" should instead be my path to glory. That is, I planned to smash my own creatures into Big Mama and remove her from the battlefield, reaping the juicy rewards of her rules text. This meant a lot of indestructible and flicker effects and a multitude of sacrifice outlets. Upon playtesting, however, this approach revealed itself to be clunky at best, and downright naive at tables with three or more opponents. Some of the strongest of these interactions remain in the deck (like Stuffy Doll, duh, and Vigor, which turns our Mana dorks into 11/11's during combat if Grothama is on the field!), but I have largely drifted into what I consider a more efficient exploitation of Grothama's greatest ASSet.

Fundamentally, the trade-off that Grothama represents is an extremely favorable mana to Power and Toughness ratio in exchange for the constant danger of your opponents drawing fat. That means that a winning strategy will turn her size into value and attempt to mitigate the possibility of your opponents damaging and removing her in a single turn. Inspired by FenIsABasicSwamp's diatribe, er... I mean essay... The Case for the Best Card Draw Color in EDH NOT Being Blue (available in the first drop down on his profile), I have packed this deck with every card that converts Grothama's power into card draw. Garruk, Primal Hunter, Greater Good, Hunter's Insight, Life's Legacy, Momentous Fall, Predatory Urge, Return of the Wildspeaker & Soul's Majesty all do effectively the same thing in this deck: draw 10 or more cards at the outrageous rate of 2+ per single mana. Several of the best high power-per-CMC ratio creatures are also included to build redundancy into this strategy, namely Ghalta, Primal Hunger, Gigantosaurus, Mossbridge Troll, and Ulvenwald Hydra. These creatures (and Grothama of course), in turn fuel other P/T-matters value engines, including Diamond Valley, Selvala, Heart of the Wilds & The Great Henge.

Ultimately, this deck is designed to race. It aims to build a critical mass of creatures and ram damage through, so big mana is just as important as a large grip of cards in hand. The deck is heavy with mana dorks, which serve the triplicate purpose of ramping, providing bodies for overrun-type effects, and giving devotion. Nykthos, Shrine to Nyx and Gaea's Cradle are absolute all-stars in this deck, and I run Deserted Temple to double-down on their effect. From here, it's time to do what mono-Green does best: SMASH. Both commander damage and the good-old-fashioned garden variety are common paths to victory, so if Craterhoof Behemoth or Finale of Devastation isn't in your 50-card hand by this point, tutor that baby up and move your butt to the combat step!

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Casual

99% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

41 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Beast 3/3 G, Plant 0/1 G, Wurm 6/6 G
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